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Ææ¼£1.03H·þÎñ¶ËÃâ·ÑÈ«À©Õ¹Ææ¼£Ò»ÌõÁú

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[DBServerInfo]
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//ʹÓÃÔ¶³ÌÖ÷»úÐèÒª¼ÓÒ»ÐГDB_SERVER=Á¬½ÓµÄÖ÷»úÃû»òIP”
//DB_Name=Ïî,ÌîÈëÄãµÄMuÊý¾Ý¿âÃû³Æ¡£Èç¹û¿âÃûΪMuOnline,¿ÉÖ±½Óɾ³ýDBÕâÒ»ÐлòÕßÇ°Ãæ¼Ó//
//DB_user=ÒÔ¼°DB_Password=ÖÐÌṩһ×é¶ÔMuOnline¿âÓµÓÐÍêȫȨÏÞµÄÓû§Ãû¼°ÃÜÂë¡£
//DB_EnableTrusted=ΪÐÅÈÎÁ¬½Ó£¬ÊÊÓÃÓÚ±¾µØNTÑéÖ¤£¬²»ÐèÒªSQLÕʺźÍÃÜÂë¡£1=ʹÓà 0=²»Ê¹ÓÃ
//Èç¹ûʹÓÃÔ¶³ÌÁ¬½Ó£¬Ç뽫EnableTrustedÉèÖÃΪ0»òÔÚÇ°Ãæ¼Ó//£¬·ñÔò²»ÄÜÁ¬½Ó¡£
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# SQL·þÎñÆ÷ÉèÖÃ
DB_SERVER = 127.0.0.1 ; SQL·þÎñÆ÷µØÖ·(local)
DB_Name = MuOnline ; Êý¾Ý¿âÃû
DB_user = sa ; Óû§
DB_Password = 123456 ; ÃÜÂë
DB_EnableTrusted = 1 ; ΪÐÅÈÎÁ¬½Ó
-------------------------------------------------------------------------------------------
[GameServerExt]
-------------------------------------------------------------------------------------------
#´ËGSÁ¥Êô·ÖÇø
MembershipPartition = 1 ; ÓÃÓÚÒ»¿â¶àÇø£¬Çø·Ö±ù¹¥¹¦ÄÜ

#»áÔ±×°±¸ÏÞÖÆ
MembItemNumberJY = 0 ; »áÔ±×°±¸ ¸ºÐòºÅ½»Ò×ÏÞÖÆ
MembItemNumberCH = 0 ; »áÔ±×°±¸ ¸ºÐòºÅÂôÉ̵êÏÞÖÆ
MembItemNumberGR = 0 ; »áÔ±×°±¸ ¸ºÐòºÅ·Å¸öÈËÉ̵êÏÞÖÆ

MemberOnly = 0 ; »áÔ±Ïß £º 1ÊÇ/0²»ÊÇ
Limit_JB = 401 ; ÐÂÈ˱£»¤,´Ë¼¶±ðÒÔÉϲ»ÄܽøÈë¸ÃÏß

#½ÇÉ«½øÈëÓÎÏ·¹«¸æÐÅÏ¢
ConnectNotice = ±¾Ææ¼£ÓÉÆæ¼£Ò»ÌõÁúÍøÕ¾
TeamPK = 1 ; ×é¶ÓPK¿ª¹Ø £¨0¹Ø/1¿ª£©
NODUEL = 1 ; ½ûÖ¹¾ö¶·,0½ûÖ¹£¬1ÔÊÐí
PKNORED = 4 ; PK²»ºìÃûµØÍ¼

CCRunPlayerLimit = 1 ; ³àɫҪÈûÆô¶¯ÈËÊý

#²»µôѪ³èÎïµÈ¿ØÖÆ
NobloodDevil = 1 ; С¶ñħ 0µô/1²»µô
NobloodAngel = 1 ; ÊØ»¤Ììʹ 0µô/1²»µô
NobloodHorn = 1 ; ÊÞ½Ç 0µô/1²»µô
NobloodColorHorn = 1 ; ²ÊÔÆÊÞ 0µô/1²»µô
NobloodDarkHorse = 1 ; ºÚÍõÂíÖ®½Ç 0µô/1²»µô
NobloodArthritis = 1 ; Ñ×ÀÇÊÞÖ®½Ç 0µô/1²»µô
NobloodRudolf = 1 ; ³µÀ·ò 0µô/1²»µô

#Ôª±¦¶Ò»»»ý·Ö
YbExchangeSwitch = 1 ; ¿ª¹Ø(0/1) ÃüÁî /¶Ò»»»ý·Ö Êý×Ö
YbExchangeRate = 10 ; ¶Ò»»»ãÂÊ 1Ôª±¦=X»ý·Ö

#È«ÃñÁ¬»÷
ComboSwitch = 1 ; ¿ª¹Ø(0/1) (´Ë´¦¿ªÆôÏÂÃæ×Ô¶¨Òå²ÅÓÐЧ)
# ×Ô¶¨Òåÿ¸öÖ°ÒµÁ¬»÷ÀàÐÍ
ComboTypeZs = 3 ; սʿ(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)
ComboTypeZsPh = 1 ; ÊÇ·ñÏÞÖÆÕ½Ê¿ÖÂÃüÒ»»÷Á¬»÷ 0²»ÏÞÖÆ/1ÏÞÖÆ

ComboTypeFs = 2 ; ·¨Ê¦(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)
ComboTypeMm = 1 ; ÃÃÃÃ(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)
ComboTypeMj = 1 ; ħ½£(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)
ComboTypeSd = 1 ; Ê¥µ¼(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)
ComboTypeZh = 1 ; ÕÙ»½(0ÎÞÁ¬ 1Ò»Á¬ 2¶þÁ¬ 3ÈýÁ¬)

#ϵͳ¹«¸æ
AutoGmGGwitches = 1 ; ¿ª¹Ø(0/1)
AutoGMGGTime = 3600 ; ¹«¸æÊ±¼äÖÜÆÚ

#À©Õ¹²Ö¿â
WareHouseNum = 1 ; À©Õ¹²Ö¿âÊýÁ¿
WareHouseNummoney = 50000 ; À©Õ¹²Ö¿â·ÑÓÃ

#ÊØÎÀ˵»°
NpcRolensiaGuard = 1 ; ¿ª¹Ø(0/1)
NpcChatWord = ±¾À©Õ¹ÊÇÃâ·ÑÌṩ,ÎÞÈκκóÃÅ!

#»ý·Ö½»Ò×
IsPShopUseJF = 1 ; »ý·Ö½»Ò׿ª¹Ø
PShopUserJFMap = 0 ; »ý·Ö½»Ò×µØÍ¼ £¨Ìîд 255 ȫͼ»ý·Ö½»Ò×£©

IsPShopUseYB = 1 ; Ôª±¦½»Ò׿ª¹Ø
PShopUserYBMap = 3 ; »ý·Ö½»Ò×µØÍ¼ £¨Ìîд 255 ȫͼԪ±¦½»Ò×£©

#±äÉíϵͳ (/±äÉí (¹ÖÎï±àºÅ“Êý×Ö”)1-579 Çë²ÎÕÕ±äÉíÁбí.txt)
ISBS = 1 ; ±äÉí¿ª¹Ø
BSMoney = 100000 ; ±äÉíÒª¶àÉÙÇ®
BSJf = 1 ; ±äÉíÒª¶àÉÙ»ý·Ö
#±äÉí±àºÅ Èç¹ûÉèÖÃ0È«²¿±àºÅ¶¼Äܱä
BSType = 1,2,374

#À®°Èϵͳ(/À®°È)
ChrGMGG = 1 ; ¿ª¹Ø(0/1)
GMGGLevel = 400 ; ÐèÒªµÈ¼¶
GMGGMoney = 1 ; ÐèÒª»ý·Ö
GMGGType = 1 ; ÏÔʾÀàÐÍ 0Õý³£¹«¸æ 1¶¥²¿¹«¸æÀ¸
GMGGADLog = 1 ; ÈÕÖÁÊÇ·ñÏÔʾÀ®°È

#¼¯½áÁî
JJLwitches = 1 ; ¼¯½áÁ¹Ø(0/1)
JJLmoney = 200 ; ¼¯½áÁîÐèÒª¶àÉÙ»ý·Ö
JJLLevel = 400 ; ¶àÉÙ¼¶ÒÔÉϽÓÊܼ¯½áÁîÒÆ¶¯

#Íæ¼Ò¹ã¸æ(/¹ã¸æ)
GGSwitches = 1 ; ¿ª¹Ø(0/1)
GGSLevel = 250 ; /¹ã¸æ µÈ¼¶ÏÞÖÆ£¬0ÎÞÏÞÖÆ
GGMoney = 2000000 ; ·¢¹ã¸æÐèÒªµÄMU±Ò
GGTime = 15 ; ·¢¹ã¸æ¼ä¸ôʱ¼ä(Ãë)
ADLog = 1 ; ÈÕÖÁÊÇ·ñÏÔʾ¹ã¸æ

#ÔÚÏß¼Óµã(/¼ÓÁ¦Á¿/¼ÓÃô½Ý/¼ÓÖÇÁ¦/¼ÓÌåÁ¦/¼ÓͳÂÊ)
AddPointWitches = 1 ; ¿ª¹Ø(0/1)
AddPointMoney = 100000 ; ÐèÒªÏû·ÑµÄMU±Ò
SetChrMaxPoint = 32767 ; ½ÇÉ«µÄÿÏîÊôÐԵ㲻µÃ³¬¹ý(¹Ù·½Îª32767)

#ÇåÏ´ºìÃû(/Ï´ºì)
ClearHMWitches = 1 ; ¿ª¹Ø(0/1)
ClearHMMoney = 1000000 ; ÐèÒª½ð±Ò
JFClearHM = 0 ; ÐèÒª»ý·Ö£¬ÉèÖÃ0²»¿Û³ý

#½Çɫϴµã(/Ï´µã)
ResetChar_Switch = 1 ; ¿ª¹Ø(0/1)
ResetChar_Lv = 250 ; ÐèÒª¼¶±ð
ResetChar_Money = 500000 ; ÐèÒª½ð±Ò
ResetChar_JF = 0 ; ÐèÒª»ý·Ö£¬ÉèÖÃ0²»¿Û³ý
ResetChar_Preside = 0 ; ÊÇ·ñÏ´µôÊ¥µ¼Í³ÂÊ£¬1 Ï´ / 0 ²»Ï´

#½ÇɫתÉú
ZS_Switches = 0 ; תÉúÏÞÖÆ¿ª¹Ø
Largest_ZS = 0 ; ×îСתÉú
Smallest_ZS = 0 ; ×î´óתÉú
-------------------------------------------------------------------------------------------
[PickNotice]
# ¼ñÎ﹫¸æ
Switch = 1 ; ʼþ¿ª¹Ø
GGType = 0 ; ¹«¸æÀàÐÍ
ZYNumber = 3 ; ׿ԽÊôÐÔ ´óÓÚÕâ¸ö׿ԽÌõÊýµÄÌáʾ
SuitNumber = 1 ; Ì××°ÊôÐÔ 1 Ì××°È«Ìáʾ Ò²¾ÍÊÇ´óÓÚ1µÄ¶¼Ìáʾ£¬Ò²¿ÉÒÔ±ÈÈçÉèÖà 9 ÄǾÍÖ»Ìáʾ 9 ¸ú 10 0ÊÇ·ÇÌס£
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[GamblingSystem]
# duϵͳ (/Âò´ó /ÂòС /Âò±ª×Ó)
GamblingSwitch = 1 ; du¿ª¹Ø

GamblingSpecificTime = 0 ; ÊÇ·ñÌØ¶¨Ê±¼ä¿ªÆô
GamblingOpenHours = 21 ; ÌØ¶¨¿ªÆôʱ¼ä(Сʱ)
GamblingOpenMinute = 00 ; ÌØ¶¨¿ªÆôʱ¼ä(·ÖÖÓ)

GamblingTotalPeriods = 3 ; ÿÌì×Ü¿ª½±ÆÚÊý(´ïµ½×Ô¶¯¹Ø±Õ)(ÌØ¶¨¿ªÆô0ÎÞЧ)
GamblingBetTime = 180 ; ÏÂעʱ¼ä(Ãë)
GamblingLowestBet = 10 ; ×îµÍͶע»ý·Ö
GamblingSizeOdds = 2 ; ´óСÅâÂÊ(±¶Êý)
GamblingLeopardOdds = 10 ; ±ª×ÓÅâÂÊ(±¶Êý)
GamblingWinnFireworks = 1 ; Öн±ÊÇ·ñ·ÅÑÌ»¨

GamblingShadySwitch = 1 ; ºÚÄ»¿ª¹Ø
#ºÚÄ»½ÇÉ«Ãû
GamblingShadyRoleName = ÔÒÄã¼Ò²£Á§
-------------------------------------------------------------------------------------------
[StumpedSystem]
# »÷ɱϵͳ
StumpedzKg = 1 ; »÷ɱϵͳ¿ª¹Ø 1¿ª/0¹Ø
StumpedzJf = 10 ; ÔÚ»÷ɱµØÍ¼Ã¿´ÎSÈË»òÕß±»É±£¬»ñµÃÒÔ¼°¿Û³ý¶àÉÙ»ý·Ö
# »÷ɱµØÍ¼
StumpedzMap1 = 0 ; »÷ɱµØÍ¼1
StumpedzMap2 = 1 ; »÷ɱµØÍ¼2
StumpedzMap3 = 2 ; »÷ɱµØÍ¼3
StumpedzMap4 = 3 ; »÷ɱµØÍ¼4
StumpedzMap5 = 4 ; »÷ɱµØÍ¼5

StumpedzGg = 1 ; »÷ɱ¹«¸æ¿ª¹Ø 1¿ª/0¹Ø
StumpedzFm = 0 ; ·Ç»÷ɱµØÍ¼±»É±ÊÇ·ñÏÔʾ¹«¸æ 1¿ª/0¹Ø
# »÷ɱ¹«¸æ¸ñʽÉèÖÃ
StumpedzGs = Å£±ÆµÄ [%sr] ÔÚ [%dt] ɱËÀÈõСµÄ [%bs]
-------------------------------------------------------------------------------------------
# ¸ú×Ùϵͳ ÃüÁ/¸ú×Ù ½ÇÉ«Ãû
StumpedzGzKg = 1 ; 1¿ª/0¹Ø
StumpedzGzDj = 100 ; ÐèÒªµÈ¼¶
StumpedzGzFy = 5 ; ÐèÒªÏûºÄ¶àÉÙ»ý·Ö
StumpedzGzMt = 0 ; ħͷÊÇ·ñ¿ÉÒÔʹÓà 0²»¿É/1¿ÉÒÔ
-------------------------------------------------------------------------------------------
[IntegralCoinEvent]
# »ý·Ö¹ÖÎïʼþ
IsEventopen = 1 ; ʼþ¿ª¹Ø 1/0
EventGgType = 1 ; ÏÔʾÀàÐÍ 0Õý³£¹«¸æ 1¶¥²¿¹«¸æÀ¸
EventTimetick = 5 ; Ë¢³ö¹ÖÎï¼ä¸ôʱ¼ä£¨µ¥Î»·ÖÖÓ£©
EventTimetickTs = 2 ; δ±»É±Ìáʾ¼ä¸ôʱ¼ä£¨µ¥Î»·ÖÖÓ£©
-------------------------------------------------------------------------------------------
[YBSystem]
# Ôª±¦µØÍ¼ÉèÖÃ
YBwitches = 1 ; Ôª±¦Ê¼þ¿ª¹Ø1/0
YBEnLevel = 100 ; È볡µÈ¼¶
YBEnJf = 0 ; È볡»ý·ÖÊý
YBEnYB = 0 ; È볡Ԫ±¦Êý

YBMap = 40 ; Ôª±¦µØÍ¼±àºÅ(ĬÈÏ31)
YBMapX = 225 ; Ôª±¦µØÍ¼x
YBMapY = 16 ; Ôª±¦µØÍ¼y
YBNPC = 381 ; Ôª±¦NPC
YBZD = 0 ; Ôª±¦µØÍ¼×é¶Ó¿ª¹Ø
XTHDL = 1 ; ÖØÐÂÉÏÏßÊÇ·ñ·µ»ØÓÂÕߴ󽣨0»Ø/1²»»Ø£©
-------------------------------------------------------------------------------------------------
[LotterySystem]
# ³é½±ÏµÍ³
LotterySwitch = 1 ; ϵͳ¿ª¹Ø(0¹Ø/1¿ª)
LotteryJnRate = 20 ; ¼¼ÄÜ»úÂÊ(X/100)
LotteryLuckRate = 20 ; ÐÒÔË»úÂÊ(X/100)
LotteryAppRate = 20 ; ×·¼Ó»úÂÊ(X/100)

LotteryMinApp = 1 ; ׷С׷¼Ó(1 - 7)
LotteryMaxApp = 7 ; ×·´ó×·¼Ó(1 - 7)

LotteryMinEx = 1 ; Ëæ»ú×îС׿Խ(1 - 6)
LotteryMaxEx = 6 ; Ëæ»ú×î´ó׿Խ(1 - 6)
-------------------------------------------------------------------------------------------------
[SakuraSystem]
# ×Ô¶¨ÒåÓ£»¨ºÏ³É
SakuraSwitch = 1 ; ϵͳ¿ª¹Ø(0¹Ø/1¿ª)
#°×ɫӣ»¨
SakuraJnRate = 20 ; ¼¼ÄÜ»úÂÊ(X/100)
SakuraLuckRate = 20 ; ÐÒÔË»úÂÊ(X/100)
SakuraAppRate = 20 ; ×·¼Ó»úÂÊ(X/100)
SakuraMinApp = 1 ; ׷С׷¼Ó(1 - 7)
SakuraMaxApp = 7 ; ×·´ó×·¼Ó(1 - 7)
SakuraMinEx = 1 ; Ëæ»ú×îС׿Խ(1 - 6)
SakuraMaxEx = 6 ; Ëæ»ú×î´ó׿Խ(1 - 6)
#ºìɫӣ»¨
SakuraJnRate1 = 20 ; ¼¼ÄÜ»úÂÊ(X/100)
SakuraLuckRate1 = 20 ; ÐÒÔË»úÂÊ(X/100)
SakuraAppRate1 = 20 ; ×·¼Ó»úÂÊ(X/100)
SakuraMinApp1 = 1 ; ׷С׷¼Ó(1 - 7)
SakuraMaxApp1 = 7 ; ×·´ó×·¼Ó(1 - 7)
SakuraMinEx1 = 1 ; Ëæ»ú×îС׿Խ(1 - 6)
SakuraMaxEx1 = 6 ; Ëæ»ú×î´ó׿Խ(1 - 6)
#»ÆÉ«Ó£»¨
SakuraJnRate2 = 20 ; ¼¼ÄÜ»úÂÊ(X/100)
SakuraLuckRate2 = 20 ; ÐÒÔË»úÂÊ(X/100)
SakuraAppRate2 = 20 ; ×·¼Ó»úÂÊ(X/100)
SakuraMinApp2 = 1 ; ׷С׷¼Ó(1 - 7)
SakuraMaxApp2 = 7 ; ×·´ó×·¼Ó(1 - 7)
SakuraMinEx2 = 1 ; Ëæ»ú×îС׿Խ(1 - 6)
SakuraMaxEx2 = 6 ; Ëæ»ú×î´ó׿Խ(1 - 6)
----------------------------------------------------------------------------------------------------
[QUESTION]
# ½±³ÍÖÆ¶ÈÔÚÏß´ðÌâÉèÖÃ(/HELP/°ïÖú/´ðÌâ)
AutoQuestion = 1 ; ¿ª¹Ø(0/1)
QuestionDispJG = 60 ; /´ðÌâ ·½·¨¹«¸æÊ±¼ä¼ä¸ô(·Ö)
QuestionHour = 22 ; »î¶¯¿ªÊ¼Ê±¼ä(Сʱ)
QuestionMinu = 17 ; ´ðÌâ»î¶¯¿ªÊ¼Ê±¼ä(·ÖÖÓ)
QuestionTimes = 720 ; »î¶¯Ê±¼ä(·Ö)
QuestionJGSec = 60 ; ´ðÌâ¼ä¸ôʱ¼ä(Ãë,ÔÚ×îºó10Ãë·¢´ð°¸)
QuestionDisp = 1 ; ÏÔʾÎÊÌâµÄ·½·¨(0:GM¹«¸æ,1:˽ÁÄ)
QuestionAnswerChrs = 20 ; ĬÈÏÔÊÐí´ðÌâµÄÈËÊý
QuestionDispDA = 0 ; ÎÞÈË´ðÌâÊÇ·ñÏÔʾ´ð°¸
QuestionDispDAAnswed = 0 ; ÓÐÈË´ðÌâÊÇ·ñÏÔʾ´ð°¸
QuestionAnswType = 1 ; Ñ¡ÔñÌâ±ØÐëÊäÈë¶àÉÙ×Ö·ûµÄ´ð°¸(Ò»¸öºº×ÖËã2¸ö×Ö·û)

AnswerMoney = 1 ; ÕýÈ·½±Àø»ý·Ö
AnswerMUB = 10 ; ÕýÈ·½±Àø½ð±Ò

AnswerErroMoney = 1 ; ´íÎó¿Û³ý»ý·Ö
AnswerErroMUB = 10 ; ´íÎó¿Û³ý½ð±Ò
-------------------------------------------------------------------------------------------
[BFB]
# жþ´ú±ù·ç±¤Ïà¹ØÉèÖÃ(/²Î¼Ó¹¥³Ç/±ù·ç±¤×´Ì¬)
HaveBFB = 1 ; ¿ª¹Ø(0/1)
SQRS = 1 ; ÉêÇëÕ½ÃËÈËÊýÏÞÖÆ
SQJF = 2 ; »¨·Ñ»ý·ÖÊý
SQYB = 0 ; »¨·ÑÔª±¦Êý
BFBAtackHour = 19:00 ; ¹¥±¤Ö´ÐÐʱ¼ä(Сʱ:00)
MZSitdownMinu = 1 ; ÃËÖ÷×øÔÚ±¦×ùÉϵÄʱ¼ä(·ÖÖÓ)
MZSitdownJG = 15 ; ×À뿪ʱ¼ä(Ãë)
BFBIncome = 0 ; ³ÇÖ÷ÔÚÏßһСʱµÃµÄ»ý·Ö
BFBZBJiangli = 3 ; ½±Àø×°±¸ÊýÁ¿/¼þ(0=¹Ø)
BFBYBJiangli = 50 ; ½±ÀøÔª±¦Êý
BFBJFJiingli = 10000 ; ½±Àø»ý·ÖÊý
-------------------------------------------------------------------------------------------
[PKQuest]
# ´ÌɱÈÎÎñ(/´ÌɱÈÎÎñ)
QuestWitches = 1 ; ¿ª¹Ø(0/1)
QuestLevel = 150 ; ÐèÒªµÈ¼¶(¼¶/ÎÞÏÞÖÆ)
QuestMoney = 1 ; ÉêÇëÈÎÎñÓÎÏ·±Ò(MU)
QuestTime = 30 ; ÈÎÎñÓÐЧʱ¼ä(·Ö/0ÎÞЧ)
Questjobsum = 2 ; ÈÎÎñ´ÎÊý(0ÎÞЧ)
QuestPkCount = 1 ; ½ÇÉ«PK×îÉÙÈËÊýÏÞÖÆ(Ìá¹©Ëæ»úÈÎÎñ¶ÔÏó)
-------------------------------------------------------------------------------------------
[JHSET]
# ½á»éÏà¹ØÉèÖÃ(/Çó»é ½ÇÉ«Ãû /Àë»é /·òÆÞͬÐÄ) Ö»ÓÐÕâ3¸öÃüÁ
HaveJH = 1 ; ¿ª¹Ø(0/1)
DispFQName = 0 ; ÓÃÉ̵êÏÔʾ·òÆÞÃû×Ö(¿ª¹Ø0/1),½¨ÒéÕâ¸ö²»¿ª,¿ÉÄܶԸöÈËÉ̵깦ÄÜÓÐÓ°Ïì!
JHMap = 2 ; ½á»éʱËùÔڵĵØÍ¼±àºÅ
JHX = 14 ; X×ø±ê
JHY = 25 ; Y×ø±ê
JHFX = 7 ; ÃæÏòµÄ·½Ïò(×óΪ0-7,ÄæÊ±Õëת)
JHLEVEL = 220 ; ½á»éÐèÒªµÄµÈ¼¶
JHMONEY = 5201314 ; Çó»éÐèÒª½ð±Ò
JHIntegJF = 520 ; Çó»éÐèÒª»ý·Ö
JHLHMONEY = 5820366 ; Àë»éÐèÒª½ð±Ò
JHLHIntegJF = 168 ; Àë»éÐèÒª»ý·Ö
JHFQTXMoney = 1000000 ; ·òÆÞͬÐÄÐèÒª½ð±Ò
JHFQTXIntegJF = 10 ; ·òÆÞͬÐÄÐèÒª»ý·Ö
JHTIMES = 60 ; Çó»éµ½½á»éµÄʱ¼ä(Ãë)
JHMustYX = 0 ; ±ØÐëÊÇÒìÐÔ½á»é
FQPK = 1 ; ·òÆÞPK¿ª¹Ø 1¿ª/0¹Ø
-------------------------------------------------------------------------------------------
[BossDropControl]

IsBossDropSet = 1 ; BossµôÂä¿ØÖÆ¿ª¹Ø

# ħÍõÀ¥¶ÙµôÂä¿ØÖÆ
KunDunDropCount = 3 ; µôÂäÎïÆ·ÊýÁ¿
KunDunDropRate = 100 ; µôÂäÎïÆ·¸ÅÂÊ X/100
KunDunDropJnRate = 50 ; ÎïÆ·¼¼ÄܸÅÂÊ X/100
KunDunDropLuckRate = 50 ; ÎïÆ·ÐÒÔ˸ÅÂÊ X/100
KunDunDropAppRate = 50 ; ÎïÆ·×·¼Ó¸ÅÂÊ X/100

KunDunDropRandom = 1 ; Ëæ»úµôÂä¸÷ÖÖÌ××° 0¹Ø/1¿ª(û¿ªÆôÖ»»áµôÂä×Ô¶¨ÒåµÄ)
KunDunDropRandomClass = 3 ; Ëæ»úµôÂäÌ××°ÀàÐÍ 1ÆÕͨ 2¶¥¼¶ 3È«²¿
KunDunDropRandomPity = 30 ; Ëæ»úµôÂäÌ××°»úÂÊ X/100
KunDunDropRandomMinLv = 0 ; Ëæ»ú×îµÍµÈ¼¶
KunDunDropRandomMaxLv = 3 ; Ëæ»ú×î¸ßµÈ¼¶
KunDunDropRandomMinApp = 1 ; Ëæ»ú×îС׷¼Ó
KunDunDropRandomMaxApp = 6 ; Ëæ»ú×î´ó×·¼Ó
KunDunDropRandomEx = 1 ; Ëæ»úÖ§³Ö׿ԽÌ××° 0²»Ö§³Ö / 1Ö§³Ö
KunDunDropRandomMinEx = 1 ; Ëæ»ú×îС׿ԽÌõÊý
KunDunDropRandomMaxEx = 6 ; Ëæ»ú×î´ó׿ԽÌõÊý

# ±ù˪¾ÞÖëµôÂä¿ØÖÆ
RakLionDropCount = 10 ; µôÂäÎïÆ·ÊýÁ¿
RakLionDropRate = 100 ; µôÂäÎïÆ·¸ÅÂÊ X/100
RakLionDropJnRate = 50 ; ÎïÆ·¼¼ÄܸÅÂÊ X/100
RakLionDropLuckRate = 50 ; ÎïÆ·ÐÒÔ˸ÅÂÊ X/100
RakLionDropAppRate = 50 ; ÎïÆ·×·¼Ó¸ÅÂÊ X/100

RakLionDropRandom = 1 ; Ëæ»úµôÂä¸÷ÖÖÌ××° 0¹Ø/1¿ª(û¿ªÆôÖ»»áµôÂä×Ô¶¨ÒåµÄ)
RakLionDropRandomPity = 50 ; Ëæ»úµôÂäÌ××°»úÂÊ X/100
RakLionDropRandomMinLv = 0 ; Ëæ»ú×îµÍµÈ¼¶
RakLionDropRandomMaxLv = 13 ; Ëæ»ú×î¸ßµÈ¼¶
RakLionDropRandomMinApp = 1 ; Ëæ»ú×îС׷¼Ó
RakLionDropRandomMaxApp = 6 ; Ëæ»ú×î´ó×·¼Ó
RakLionDropRandomEx = 1 ; Ëæ»úÖ§³Ö׿ԽÌ××° 0²»Ö§³Ö / 1Ö§³Ö
RakLionDropRandomMinEx = 1 ; Ëæ»ú×îС׿ԽÌõÊý
RakLionDropRandomMaxEx = 6 ; Ëæ»ú×î´ó׿ԽÌõÊý

# ÖäԹħÍõµôÂä¿ØÖÆ
NightMareDropCount = 10 ; µôÂäÎïÆ·ÊýÁ¿
NightMareDropRate = 100 ; µôÂäÎïÆ·¸ÅÂÊ X/100
NightMareDropJnRate = 50 ; ÎïÆ·¼¼ÄܸÅÂÊ X/100
NightMareDropLuckRate = 50 ; ÎïÆ·ÐÒÔ˸ÅÂÊ X/100
NightMareDropAppRate = 50 ; ÎïÆ·×·¼Ó¸ÅÂÊ X/100

NightMareDropRandom = 1 ; Ëæ»úµôÂä¸÷ÖÖÌ××° 0¹Ø/1¿ª(û¿ªÆôÖ»»áµôÂä×Ô¶¨ÒåµÄ)
NightMareDropRandomPity = 50 ; Ëæ»úµôÂäÌ××°»úÂÊ X/100
NightMareDropRandomMinLv = 0 ; Ëæ»ú×îµÍµÈ¼¶
NightMareDropRandomMaxLv = 13 ; Ëæ»ú×î¸ßµÈ¼¶
NightMareDropRandomMinApp = 1 ; Ëæ»ú×îС׷¼Ó
NightMareDropRandomMaxApp = 6 ; Ëæ»ú×î´ó×·¼Ó
NightMareDropRandomEx = 1 ; Ëæ»úÖ§³Ö׿ԽÌ××° 0²»Ö§³Ö / 1Ö§³Ö
NightMareDropRandomMinEx = 1 ; Ëæ»ú×îС׿ԽÌõÊý
NightMareDropRandomMaxEx = 6 ; Ëæ»ú×î´ó׿ԽÌõÊý

# ¿¨°Í˹˾Áî¹ÙµôÂä¿ØÖÆ
BalGassDropCount = 10 ; µôÂäÎïÆ·ÊýÁ¿
BalGassDropRate = 100 ; µôÂäÎïÆ·¸ÅÂÊ X/100
BalGassDropJnRate = 50 ; ÎïÆ·¼¼ÄܸÅÂÊ X/100
BalGassDropLuckRate = 50 ; ÎïÆ·ÐÒÔ˸ÅÂÊ X/100
BalGassDropAppRate = 50 ; ÎïÆ·×·¼Ó¸ÅÂÊ X/100

BalGassDropRandom = 1 ; Ëæ»úµôÂä¸÷ÖÖÌ××° 0¹Ø/1¿ª(û¿ªÆôÖ»»áµôÂä×Ô¶¨ÒåµÄ)
BalGassDropRandomPity = 50 ; Ëæ»úµôÂäÌ××°»úÂÊ X/100
BalGassDropRandomMinLv = 0 ; Ëæ»ú×îµÍµÈ¼¶
BalGassDropRandomMaxLv = 13 ; Ëæ»ú×î¸ßµÈ¼¶
BalGassDropRandomMinApp = 1 ; Ëæ»ú×îС׷¼Ó
BalGassDropRandomMaxApp = 6 ; Ëæ»ú×î´ó×·¼Ó
BalGassDropRandomEx = 1 ; Ëæ»úÖ§³Ö׿ԽÌ××° 0²»Ö§³Ö / 1Ö§³Ö
BalGassDropRandomMinEx = 1 ; Ëæ»ú×îС׿ԽÌõÊý
BalGassDropRandomMaxEx = 6 ; Ëæ»ú×î´ó׿ԽÌõÊý

# Á¶ÓüħÍõµôÂä¿ØÖÆ
KulaKingDropCount = 10 ; µôÂäÎïÆ·ÊýÁ¿
KulaKingDropRate = 100 ; µôÂäÎïÆ·¸ÅÂÊ X/100
KulaKingDropJnRate = 50 ; ÎïÆ·¼¼ÄܸÅÂÊ X/100
KulaKingDropLuckRate = 50 ; ÎïÆ·ÐÒÔ˸ÅÂÊ X/100
KulaKingDropAppRate = 50 ; ÎïÆ·×·¼Ó¸ÅÂÊ X/100

KulaKingDropRandom = 1 ; Ëæ»úµôÂä¸÷ÖÖÌ××° 0¹Ø/1¿ª(û¿ªÆôÖ»»áµôÂä×Ô¶¨ÒåµÄ)
KulaKingDropRandomPity = 50 ; Ëæ»úµôÂäÌ××°»úÂÊ X/100
KulaKingDropRandomMinLv = 0 ; Ëæ»ú×îµÍµÈ¼¶
KulaKingDropRandomMaxLv = 13 ; Ëæ»ú×î¸ßµÈ¼¶
KulaKingDropRandomMinApp = 1 ; Ëæ»ú×îС׷¼Ó
KulaKingDropRandomMaxApp = 6 ; Ëæ»ú×î´ó×·¼Ó
KulaKingDropRandomEx = 1 ; Ëæ»úÖ§³Ö׿ԽÌ××° 0²»Ö§³Ö / 1Ö§³Ö
KulaKingDropRandomMinEx = 1 ; Ëæ»ú×îС׿ԽÌõÊý
KulaKingDropRandomMaxEx = 6 ; Ëæ»ú×î´ó׿ԽÌõÊý

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# »Æ½ð±¦ÏäµôÂä¿ØÖÆ

IsGoldBoxDropSet = 1 ; »Æ½ð±¦Ïä¿ØÖÆ¿ª¹Ø
GoldBoxDropJnRate = 50 ; »Æ½ð±¦ÏäµôÂäÎïÆ·¼¼ÄܸÅÂÊ X/100
GoldBoxDropLuckRate = 50 ; »Æ½ð±¦ÏäµôÂäÎïÆ·ÐÒÔ˸ÅÂÊ X/100
GoldBoxDropAppRate = 50 ; »Æ½ð±¦ÏäµôÂäÎïÆ·×·¼Ó¸ÅÂÊ X/100
GoldBoxDropMaxApp = 4 ; »Æ½ð±¦ÏäµôÂäÎïÆ·×î´ó×·¼Ó
GoldBoxDropMaxEx = 6 ; »Æ½ð±¦ÏäµôÂäÎïÆ·×î´ó׿ԽÊý

-------------------------------------------------------------------------------------------
[ZGsSetting]
# ±¬ÂÊ¿ØÖÆ
DROPITEM = 1 ; ×Ô¶¨ÒåµôÂ俪¹Ø

# ÊÇ·ñ׿ԽÌ×µôÂäÉèÖÃ
ISDROPEXSET = 1 ; (0(²»µô)/1(µô))
ISDROPEXSETJl = 5 ; µôÂä׿ԽÌ××°»úÂÊ(1/X,×îСֵΪ1,0 ĬÈÏÓùٷ½±©ÂÊ)
ISDROPEXSETTs = 6 ; ׿ԽÌ××°µôÂä×î¸ß׿ԽÌõÊý

# ×Ô¶¨Ò屩Ì××°ÉèÖÃ
Btmap = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼(ĬÈÏ6,¹ÅÕ½³¡,64¾ö¶·³¡)
Btmap1 = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼1(ĬÈÏ56)
Btmap2 = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼2(ĬÈÏ68)
Btmap3 = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼3(ĬÈÏ68)
Btmap4 = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼4(ĬÈÏ68)
Btmap5 = 0 ; ×Ô¶¨ÒåÆÕͨÌ××°µØÍ¼5(ĬÈÏ68)
TzDrop = 10 ; ×Ô¶¨ÒåÆÕͨÌ××°±©ÂÊ(1/X,×îСֵΪ1,0 ĬÈÏÓùٷ½±©ÂÊ2000)

NewSetItemMap = 56 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼(ĬÈÏ56)
NewSetItemMap1 = 0 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼1(ĬÈÏ56)
NewSetItemMap2 = 0 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼2(ĬÈÏ68)
NewSetItemMap3 = 0 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼3(ĬÈÏ68)
NewSetItemMap4 = 0 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼4(ĬÈÏ68)
NewSetItemMap5 = 0 ; ×Ô¶¨ÒåÇ¿»¯Ì××°µØÍ¼5(ĬÈÏ68)
NewSetItemRate = 5 ; ×Ô¶¨ÒåÇ¿»¯Ì××°±©ÂÊ(1/X,×îСֵΪ1,0 ĬÈÏÓùٷ½±©ÂÊ2000)

# ×Ô¶¨ÒåµôÌ××°Ê×ÊεØÍ¼
SsItemMap = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼(ĬÈÏ56)
SsItemMap1 = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼1(ĬÈÏ65)
SsItemMap2 = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼2(ĬÈÏ66)
SsItemMap3 = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼3(ĬÈÏ67)
SsItemMap4 = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼4(ĬÈÏ68)
SsItemMap5 = 0 ; ×Ô¶¨ÒåÌ××°Ê×ÊεØÍ¼5(ĬÈÏ63)
SsItemRate = 100 ; ×Ô¶¨ÒåÌ××°Ê×Êα¬ÂÊ(1/X,×îСֵΪ1,0 ĬÈÏÓùٷ½±©ÂÊ2000)

# ×Ô¶¨Òåµô400Ì×µØÍ¼
ZsItemMap = 57 ; ×Ô¶¨Òå400Ì×µØÍ¼(ĬÈÏ56)
ZsItemMap1 = 0 ; ×Ô¶¨Òå400Ì×µØÍ¼1(ĬÈÏ65)
ZsItemMap2 = 0 ; ×Ô¶¨Òå400Ì×µØÍ¼2(ĬÈÏ66)
ZsItemMap3 = 0 ; ×Ô¶¨Òå400Ì×µØÍ¼3(ĬÈÏ67)



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