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while True do
-- »ñÈ¡½ÇÉ«µ±Ç°×´Ì¬
local status = myChar:getStatus()

-- ¼ÙÉè״̬2´ú±íÕý³££¬4ºÍ8´ú±íÒì³£»òÕ½¶·½áÊø
if status == 2 then
local x, y = myChar:getPos()
-- Ëæ»úÏò×ó»òÏòÓÒÒÆ¶¯5¸ö×ø±êµã£¬·ÀÖ¹³¤Ê±¼äÕ¾Á¢
if math.random(1, 100) > 50 then
myChar:setTarget(x - 5, y)
else
myChar:setTarget(x + 5, y)
end
elseif status == 4 or status == 8 then
local x, y = myChar:getPos()
-- Ò쳣״̬ÏÂËæ»úÏòÉÏ»òÏòÏÂÒÆ¶¯
if math.random(1, 100) > 50 then
myChar:setTarget(x, y - 5)
else
myChar:setTarget(x, y + 5)
end
end
end

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function onTriggerEvent() {
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if (isConditionSatisfied()) {
// ´¥·¢´«¼Ò±¦µÄרÊôЧ¹û
triggerTreasureEffect();
}
}

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