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//ÔÚʾ·¶°æ±¾ÖУ¬DailyResileÊÇÒ»¸öϵͳ»úÆ÷ÈË¡£ÇëÎð¶Ôϵͳ»úÆ÷È˵IJÎÊýPlayer×öÈκβÙ×÷£¬¸Ã²ÎÊý²»Ö¸ÏòÍæ¼Ò£¬Ö¸ÏòÁË»úÆ÷È˱¾Éí£¬¶ÔÆä²Ù×÷ÎÞÈκÎÒâÒå
//Èç¹ûÊÇÍæ¼Ò¸öÈË»úÆ÷ÈË£¬ÔòPlayerÖ¸ÏòÁËÖ´Ðиú¯ÊýµÄµ±Ç°Íæ¼Ò
procedure DailyResile(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
I: Integer;
APlay: TPlayObject;
begin
//½«·þÎñÆ÷±ê¼Ç+1²¢±£´æ
Gamelib.VarInteger('Flag').AsInteger := Gamelib.VarInteger('Flag').AsInteger + 1;
Gamelib.VarInteger('Flag').Save;
//Ñ­»·½«ÔÚÏßÈËÎï½øÐÐÊý¾Ý³õʼ»¯£¬´«Í³½Å±¾»áµ÷ÓÃÒ»¸öStartQuestº¯Êý֪ͨÿ¸ö½ÇɫȥִÐÐʲôÄÚÈÝ£¬
//ÔÚ±¾ÒýÇæÖÐÒ²¿ÉÒÔÖ§³ÖStartQuestÖ´ÐÐ֪ͨ£¬µ«ÊÇʹÓÃÒ»¸öÑ­»·²Ù×÷¸ü·½±ã¹ÜÀí´úÂë
for I := GameLib.PlayCount - 1 downto 0 do //ʹÓÃfor downto Ñ­»·¿ÉÒÔ±ÜÃâ·ÃÎʳ¬½ç
begin
APlay := GameLib.Player[I];
if APlay <> nil then
begin
//¶Ô½ÇɫִÐÐÿÈյijõʼ»¯²Ù×÷
end;
end;
end;