Ò»¡¢ÎªÊ²Ã´±ØÐëÀí½âBUFFµ×²ãÂß¼£¿
ºÜ¶àÍæ¼ÒÒÆÖ²BUFFʱÓöµ½“´úÂë¸´ÖÆÕ³ÌùºóÎÞЧ”»ò“ÓÎÏ·±ÀÀ£”£¬¸ù±¾ÔÒòÊǶԷþÎñ¶ËBUFFϵͳµÄµ×²ã»úÖÆÒ»Öª°ë½â¡£
±¾ÎÄÄ¿±ê£º
• ½ÒÃØGEE·þÎñ¶ËBUFFµÄ´æ´¢¡¢´¥·¢¡¢½áËãÂß¼
• ½ÌÄãͨ¹ýÄæÏò·ÖÎö¹¤¾ß×Ô¶¨ÒåBUFF
• ½â¾ö¿ç°æ±¾ÒÆÖ²µÄ“¼æÈÝÐÔËÀ½á”
¶þ¡¢GEE·þÎñ¶ËBUFFϵͳ¼Ü¹¹
1. Êý¾Ý²ã£ºBUFFµÄ´æ´¢Óëµ÷ÓÃ
• Êý¾Ý¿â±í£ºDBBuff£¨¶¯Ì¬BUFF¼Ç¼£© + Skill.db£¨¾²Ì¬¼¼ÄÜÄ£°å£©
• ÄÚ´æÓ³É䣺·þÎñ¶ËÆô¶¯Ê±¼ÓÔØ Data/Skill/Magic.Skill µ½ÄÚ´æ³Ø£¬BUFF´¥·¢Ê±¶¯Ì¬¹ØÁªÍæ¼Ò¶ÔÏó
2. Âß¼²ã£ºBUFFµÄÔËÐлúÖÆ
graph TD
A[Íæ¼ÒÊͷż¼ÄÜ] --> B{ÊÇ·ñ´¥·¢BUFF?}
B -->|ÊÇ| C[дÈëDBBuff±í]
C --> D[ͬ²½¿Í»§¶ËÏÔʾ]
D --> E[¶¨Ê±Æ÷´¥·¢Ð§¹û½áËã]
E --> F{ÊÇ·ñ¹ýÆÚ?}
F -->|·ñ| E
F -->|ÊÇ| G[Çå³ýBUFF]
3. ¹Ø¼ü¹æÔò
• ID³åÍ»£º·þÎñ¶ËÈ«¾ÖΨһID³Ø£¨·¶Î§10000-99999£©
• µþ¼Ó¹æÔò£ºÓÉ Stackable ×ֶοØÖÆ£¨0=¸²¸Ç£¬1=µþ¼Ó£¬2=°´ÀàÐͺϲ¢£©
• ʱ¼ä¾«¶È£º·þÎñ¶ËÒÔºÁÃëΪµ¥Î»¼ÆËãBUFF³ÖÐøÊ±¼ä£¨´úÂëÖÐÐèת»»µ¥Î»£©
Èý¡¢ÄæÏò·ÖÎö¹¤¾ßʵս£ºÆÆ½âBUFF¼ÓÃÜ
1. ¹¤¾ß×¼±¸
• IDA Pro£º·´±àÒë·þÎñ¶ËEXEÎļþ£¬¶¨Î»BUFFÏà¹Øº¯Êý
• Cheat Engine£ºÄÚ´æµ÷ÊÔ£¬¹Û²ìBUFFÊýÖµ±ä»¯
• Wireshark£º×¥°ü·ÖÎö¿Í»§¶ËÓë·þÎñ¶ËBUFFͬ²½ÐÒé
2. °¸Àý£ºÆÆ½â“Áһ𽣷¨”BUFF½áËãÂß¼
• ²½Öè1£ºÔÚIDAÖÐËÑË÷ Magic.Skill ÖеēÁһ𽣷¨”×Ö·û´®£¬¶¨Î»µ½º¯Êý 0x401230
• ²½Öè2£º·ÖÎö»ã±à´úÂ룬·¢ÏÖ½áË㹫ʽ£º
void CalculateDamage(Player* p, Buff* buff) {
int baseAtk = p->GetAttack();
int bonus = baseAtk * (buff->Value / 100.0); // ¹Ø¼ü¹«Ê½£º¹¥»÷¼Ó³É=»ù´¡¹¥»÷×°Ù·Ö±È
p->DealDamage(bonus);
}
• ²½Öè3£ºÐÞ¸Ä Value ×ֶε¥Î»£¨ÔΪ°Ù·Ö±È£¬¿É¸ÄΪ¾ø¶ÔÖµ£©
ËÄ¡¢¿ç°æ±¾ÒÆÖ²µÄºËÐÄì¶Ü
1. 1.76 vs GEEÒýÇæ²îÒì¶Ô±È
ÌØÕ÷ 1.76·þÎñ¶Ë GEEÒýÇæ
BUFF ID·¶Î§ 1000-9999 10000-99999
ʱ¼äµ¥Î» Ãë ºÁÃë
µþ¼Ó¹æÔò ½öÔÊÐíͬÀàÐ͸²¸Ç Ö§³Ö¸´ÔÓÌõ¼þµþ¼Ó
2. ¼æÈÝÐÔ½â¾ö·½°¸
• IDת»»½Å±¾£ºÊ¹ÓÃPythonÅúÁ¿Æ«ÒÆID£¨ÀýÈç¾É°æID+10000=GEE¿ÉÓÃID£©
old_ids = [1001, 1002, 1003]
new_ids = [id + 10000 for id in old_ids]
• ʱ¼äµ¥Î»ÐÞÕý£ºÔÚ´úÂëÖвåÈë Duration *= 1000 ת»»Ãëµ½ºÁÃë
Îå¡¢¸ß½×µ÷ÊÔ£ºÈçºÎ¶¨Î»BUFFÒì³£
1. ÈÕÖ¾·ÖÎö·¨
• ÔÚ Log/Buff.log ÖÐËÑË÷¹Ø¼ü×Ö£º
[ERROR] Buff 20035 trigger failed: ID conflict
[WARN] Buff duration overflow (10000ms > max 3600000ms)
2. ÄÚ´æ¶Ïµãµ÷ÊÔ
• ÔÚCheat EngineÖÐÉèÖÃÄÚ´æ¶Ïµã£º
• Ä¿±êµØÖ·£º0x00ABCDEF£¨¼ÙÉèΪBUFFÊýÖµ´æ´¢Î»Öã©
• ´¥·¢Ìõ¼þ£ºÊýÖµ±ä»¯Ê±ÔÝÍ££¬²é¿´µ÷ÓöÑÕ»
3. ¿Í»§¶ËÄæÏòÑéÖ¤
• ʹÓÃIDA Pro·ÖÎö´«Ææ¿Í»§¶Ë mir.exe£¬È·ÈÏBUFFÏÔʾÂß¼ÊÇ·ñÓë·þÎñ¶ËÆ¥Å䣺
// ¿Í»§¶ËÏÔʾBUFFͼ±ê´úÂëÆ¬¶Î
if (buff.Type == 1 && buff.Value > 100) {
DrawIcon("icon_buff_01.bmp");
}
Áù¡¢ÊµÕ½£º´òÔì“·À±ÀÀ£”BUFF¿ò¼Ü
1. ÈÝÔÖÉè¼ÆÔÔò
• ÊäÈëУÑ飺ÏÞÖÆBUFFÊýÖµ·¶Î§£¨Èç Value > 9999 ×Ô¶¯ÐÞÕýΪ9999£©
• Òì³£²¶»ñ£ºÔÚLua½Å±¾Öаü¹ü¹Ø¼üÂß¼
function ApplyBuff(player, buffID)
local success, err = pcall(OriginalApplyBuff, player, buffID)
if not success then
Log("BUFFÓ¦ÓÃʧ°Ü£º"..err)
end
end
2. ÐÔÄÜÓÅ»¯·½°¸
• ¶ÔÏ󳨼¼Êõ£ºÔ¤·ÖÅäBUFFʵÀý£¬¼õÉÙÄÚ´æË鯬
• Ò첽дÈ룺½«BUFFÈÕÖ¾¼Ç¼¸ÄΪºǫ́Ï̲߳Ù×÷
Æß¡¢×ÊÔ´Óë½ø½×·¾¶
1. ±Ø±¸¹¤¾ß°ü
• https://example.com/gee-tools
• https://example.com/buff-protocol
2. ѧϰ·Ïß
• ³õ¼¶£ºÕÆÎÕBUFF´úÂë½á¹¹Óë¼òµ¥ÒÆÖ²
• Öм¶£ºÍ¨¹ýÄæÏò¹¤³Ì×Ô¶¨ÒåBUFFЧ¹û
• ¸ß¼¶£º¿ª·¢Ö§³ÖAI¶¯Ì¬µ÷ÕûµÄÖÇÄÜBUFFϵͳ
×ܽá
BUFFϵͳÊÇ´«Ææ·þÎñ¶Ë×î¾ß¼¼Êõº¬Á¿µÄÄ£¿éÖ®Ò»£¬ÕæÕýµÄ“ÒÆÖ²¸ßÊÖ”±ØÐë¿çÔ½Èý¸öÃż÷£º
1. ¿´¶®´úÂ룺´Ó»ã±àµ½Lua½Å±¾µÄÍêÕû¼¼ÊõÕ»
2. Ô¤ÅзçÏÕ£º¼æÈÝÐÔ¡¢ÐÔÄÜ¡¢±ÀÀ£ÎÊÌâµÄÖ÷¶¯¹æ±Ü
3. ´´Ôì¹æÔò£ºÍ»ÆÆ°æ±¾ÏÞÖÆ£¬Éè¼Æ·ûºÏ×ÔÉíÐèÇóµÄBUFFÉú̬
ºÜ¶àÍæ¼ÒÒÆÖ²BUFFʱÓöµ½“´úÂë¸´ÖÆÕ³ÌùºóÎÞЧ”»ò“ÓÎÏ·±ÀÀ£”£¬¸ù±¾ÔÒòÊǶԷþÎñ¶ËBUFFϵͳµÄµ×²ã»úÖÆÒ»Öª°ë½â¡£
±¾ÎÄÄ¿±ê£º
• ½ÒÃØGEE·þÎñ¶ËBUFFµÄ´æ´¢¡¢´¥·¢¡¢½áËãÂß¼
• ½ÌÄãͨ¹ýÄæÏò·ÖÎö¹¤¾ß×Ô¶¨ÒåBUFF
• ½â¾ö¿ç°æ±¾ÒÆÖ²µÄ“¼æÈÝÐÔËÀ½á”
¶þ¡¢GEE·þÎñ¶ËBUFFϵͳ¼Ü¹¹
1. Êý¾Ý²ã£ºBUFFµÄ´æ´¢Óëµ÷ÓÃ
• Êý¾Ý¿â±í£ºDBBuff£¨¶¯Ì¬BUFF¼Ç¼£© + Skill.db£¨¾²Ì¬¼¼ÄÜÄ£°å£©
• ÄÚ´æÓ³É䣺·þÎñ¶ËÆô¶¯Ê±¼ÓÔØ Data/Skill/Magic.Skill µ½ÄÚ´æ³Ø£¬BUFF´¥·¢Ê±¶¯Ì¬¹ØÁªÍæ¼Ò¶ÔÏó
2. Âß¼²ã£ºBUFFµÄÔËÐлúÖÆ
graph TD
A[Íæ¼ÒÊͷż¼ÄÜ] --> B{ÊÇ·ñ´¥·¢BUFF?}
B -->|ÊÇ| C[дÈëDBBuff±í]
C --> D[ͬ²½¿Í»§¶ËÏÔʾ]
D --> E[¶¨Ê±Æ÷´¥·¢Ð§¹û½áËã]
E --> F{ÊÇ·ñ¹ýÆÚ?}
F -->|·ñ| E
F -->|ÊÇ| G[Çå³ýBUFF]
3. ¹Ø¼ü¹æÔò
• ID³åÍ»£º·þÎñ¶ËÈ«¾ÖΨһID³Ø£¨·¶Î§10000-99999£©
• µþ¼Ó¹æÔò£ºÓÉ Stackable ×ֶοØÖÆ£¨0=¸²¸Ç£¬1=µþ¼Ó£¬2=°´ÀàÐͺϲ¢£©
• ʱ¼ä¾«¶È£º·þÎñ¶ËÒÔºÁÃëΪµ¥Î»¼ÆËãBUFF³ÖÐøÊ±¼ä£¨´úÂëÖÐÐèת»»µ¥Î»£©
Èý¡¢ÄæÏò·ÖÎö¹¤¾ßʵս£ºÆÆ½âBUFF¼ÓÃÜ
1. ¹¤¾ß×¼±¸
• IDA Pro£º·´±àÒë·þÎñ¶ËEXEÎļþ£¬¶¨Î»BUFFÏà¹Øº¯Êý
• Cheat Engine£ºÄÚ´æµ÷ÊÔ£¬¹Û²ìBUFFÊýÖµ±ä»¯
• Wireshark£º×¥°ü·ÖÎö¿Í»§¶ËÓë·þÎñ¶ËBUFFͬ²½ÐÒé
2. °¸Àý£ºÆÆ½â“Áһ𽣷¨”BUFF½áËãÂß¼
• ²½Öè1£ºÔÚIDAÖÐËÑË÷ Magic.Skill ÖеēÁһ𽣷¨”×Ö·û´®£¬¶¨Î»µ½º¯Êý 0x401230
• ²½Öè2£º·ÖÎö»ã±à´úÂ룬·¢ÏÖ½áË㹫ʽ£º
void CalculateDamage(Player* p, Buff* buff) {
int baseAtk = p->GetAttack();
int bonus = baseAtk * (buff->Value / 100.0); // ¹Ø¼ü¹«Ê½£º¹¥»÷¼Ó³É=»ù´¡¹¥»÷×°Ù·Ö±È
p->DealDamage(bonus);
}
• ²½Öè3£ºÐÞ¸Ä Value ×ֶε¥Î»£¨ÔΪ°Ù·Ö±È£¬¿É¸ÄΪ¾ø¶ÔÖµ£©
ËÄ¡¢¿ç°æ±¾ÒÆÖ²µÄºËÐÄì¶Ü
1. 1.76 vs GEEÒýÇæ²îÒì¶Ô±È
ÌØÕ÷ 1.76·þÎñ¶Ë GEEÒýÇæ
BUFF ID·¶Î§ 1000-9999 10000-99999
ʱ¼äµ¥Î» Ãë ºÁÃë
µþ¼Ó¹æÔò ½öÔÊÐíͬÀàÐ͸²¸Ç Ö§³Ö¸´ÔÓÌõ¼þµþ¼Ó
2. ¼æÈÝÐÔ½â¾ö·½°¸
• IDת»»½Å±¾£ºÊ¹ÓÃPythonÅúÁ¿Æ«ÒÆID£¨ÀýÈç¾É°æID+10000=GEE¿ÉÓÃID£©
old_ids = [1001, 1002, 1003]
new_ids = [id + 10000 for id in old_ids]
• ʱ¼äµ¥Î»ÐÞÕý£ºÔÚ´úÂëÖвåÈë Duration *= 1000 ת»»Ãëµ½ºÁÃë
Îå¡¢¸ß½×µ÷ÊÔ£ºÈçºÎ¶¨Î»BUFFÒì³£
1. ÈÕÖ¾·ÖÎö·¨
• ÔÚ Log/Buff.log ÖÐËÑË÷¹Ø¼ü×Ö£º
[ERROR] Buff 20035 trigger failed: ID conflict
[WARN] Buff duration overflow (10000ms > max 3600000ms)
2. ÄÚ´æ¶Ïµãµ÷ÊÔ
• ÔÚCheat EngineÖÐÉèÖÃÄÚ´æ¶Ïµã£º
• Ä¿±êµØÖ·£º0x00ABCDEF£¨¼ÙÉèΪBUFFÊýÖµ´æ´¢Î»Öã©
• ´¥·¢Ìõ¼þ£ºÊýÖµ±ä»¯Ê±ÔÝÍ££¬²é¿´µ÷ÓöÑÕ»
3. ¿Í»§¶ËÄæÏòÑéÖ¤
• ʹÓÃIDA Pro·ÖÎö´«Ææ¿Í»§¶Ë mir.exe£¬È·ÈÏBUFFÏÔʾÂß¼ÊÇ·ñÓë·þÎñ¶ËÆ¥Å䣺
// ¿Í»§¶ËÏÔʾBUFFͼ±ê´úÂëÆ¬¶Î
if (buff.Type == 1 && buff.Value > 100) {
DrawIcon("icon_buff_01.bmp");
}
Áù¡¢ÊµÕ½£º´òÔì“·À±ÀÀ£”BUFF¿ò¼Ü
1. ÈÝÔÖÉè¼ÆÔÔò
• ÊäÈëУÑ飺ÏÞÖÆBUFFÊýÖµ·¶Î§£¨Èç Value > 9999 ×Ô¶¯ÐÞÕýΪ9999£©
• Òì³£²¶»ñ£ºÔÚLua½Å±¾Öаü¹ü¹Ø¼üÂß¼
function ApplyBuff(player, buffID)
local success, err = pcall(OriginalApplyBuff, player, buffID)
if not success then
Log("BUFFÓ¦ÓÃʧ°Ü£º"..err)
end
end
2. ÐÔÄÜÓÅ»¯·½°¸
• ¶ÔÏ󳨼¼Êõ£ºÔ¤·ÖÅäBUFFʵÀý£¬¼õÉÙÄÚ´æË鯬
• Ò첽дÈ룺½«BUFFÈÕÖ¾¼Ç¼¸ÄΪºǫ́Ï̲߳Ù×÷
Æß¡¢×ÊÔ´Óë½ø½×·¾¶
1. ±Ø±¸¹¤¾ß°ü
• https://example.com/gee-tools
• https://example.com/buff-protocol
2. ѧϰ·Ïß
• ³õ¼¶£ºÕÆÎÕBUFF´úÂë½á¹¹Óë¼òµ¥ÒÆÖ²
• Öм¶£ºÍ¨¹ýÄæÏò¹¤³Ì×Ô¶¨ÒåBUFFЧ¹û
• ¸ß¼¶£º¿ª·¢Ö§³ÖAI¶¯Ì¬µ÷ÕûµÄÖÇÄÜBUFFϵͳ
×ܽá
BUFFϵͳÊÇ´«Ææ·þÎñ¶Ë×î¾ß¼¼Êõº¬Á¿µÄÄ£¿éÖ®Ò»£¬ÕæÕýµÄ“ÒÆÖ²¸ßÊÖ”±ØÐë¿çÔ½Èý¸öÃż÷£º
1. ¿´¶®´úÂ룺´Ó»ã±àµ½Lua½Å±¾µÄÍêÕû¼¼ÊõÕ»
2. Ô¤ÅзçÏÕ£º¼æÈÝÐÔ¡¢ÐÔÄÜ¡¢±ÀÀ£ÎÊÌâµÄÖ÷¶¯¹æ±Ü
3. ´´Ôì¹æÔò£ºÍ»ÆÆ°æ±¾ÏÞÖÆ£¬Éè¼Æ·ûºÏ×ÔÉíÐèÇóµÄBUFFÉú̬

