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```plaintext
SetWingModel 20
```
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SetWingColor R, G, B
```
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SetWingColor 255, 0, 255
```
## ³á°òÊôÐԼӳɴúÂë¸ñʽ
### Ôö¼Ó¹¥»÷Á¦
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AddWingAttack ¹¥»÷Ôö¼ÓÖµ
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ÀýÈ磬Èóá°òΪ½ÇÉ«Ôö¼Ó 50 µã¹¥»÷Á¦£¬´úÂëΪ£º
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AddWingAttack 50
```
### Ôö¼Ó·ÀÓùÁ¦
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AddWingDefense ·ÀÓùÔö¼ÓÖµ
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AddWingDefense 30
```
### Ôö¼ÓÉúÃüÖµ
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AddWingHP ÉúÃüÖµÔö¼ÓÖµ
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AddWingHP 200
```
## ³á°ò¹¦ÄÜÏà¹Ø´úÂë¸ñʽ
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SetWingFly ¿ªÆô״̬
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SetWingFly 1
```
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SetWingEffect ÌØÐ§±àºÅ
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SetWingEffect 3
```
## ³á°ò´úÂëÔڽű¾ÖеÄÓ¦ÓÃʾÀý
### Íæ¼Ò´ïµ½Ò»¶¨µÈ¼¶»ñµÃ³á°ò
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```plaintext
[@LevelUp]
if (GetPlayerLevel() >= 50)
{
SetWingID 1001
SetWingModel 20
SetWingColor 255, 0, 255
AddWingAttack 50
AddWingDefense 30
AddWingHP 200
SetWingFly 1
SetWingEffect 3
SendMsg 0 "¹§Ï²Äú´ïµ½ 50 ¼¶£¬»ñµÃ¿áìųá°ò£¡"
}
```
### Íæ¼ÒÍê³ÉÌØ¶¨ÈÎÎñ»ñµÃ³á°ò
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```plaintext
[@TaskComplete]
if (CheckTaskComplete("ÊØ»¤³Ç±¤"))
{
SetWingID 1002
SetWingModel 21
SetWingColor 0, 255, 0
AddWingAttack 60
AddWingDefense 40
AddWingHP 300
SetWingFly 1
SetWingEffect 4
SendMsg 0 "ÄúÒÑÍê³ÉÊØ»¤³Ç±¤ÈÎÎñ£¬»ñµÃȫгá°ò£¡"
}
```
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