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-- ÉèÖõØÍ¼Ê±¼äÏÞÖÆ£¨µ¥Î»£ºÃ룩
limit_time = 300

-- ÉèÖõØÍ¼Ê¼þ
function on_map_event(event)
if event == "start" then
-- ÏÔʾ¼ÆÊ±Æ÷
show_timer("limit_time", limit_time)
elseif event == "end" then
-- Òþ²Ø¼ÆÊ±Æ÷
hide_timer("limit_time")
end
end

-- ÉèÖÃNPC¶Ô»°
function on_npc_dialogue(npc, player)
if npc.id == 1001 then
if player.time_left > 0 then
say(player, "»¹ÓÐ " .. player.time_left .. " Ãë¿ÉÒÔ¼ÌÐøÍê³ÉÈÎÎñ¡£")
else
say(player, "ʱ¼äÒѵ½£¬ÈÎÎñÍê³É£¡")
end
end
end

-- ÉèÖùÖÎï³öÉúºÍËÀÍö
function on_monster_spawn(monster)
if monster.id == 2001 then
-- ÉèÖùÖÎï³öÉúλÖÃ
monster.x = 100
monster.y = 100
-- ÉèÖùÖÎïÊôÐÔ
monster.hp = 100
monster.mp = 50
-- ÉèÖùÖÎïÐÐΪ
monster.behavior = "aggro"
end
end

function on_monster_death(monster, player)
if monster.id == 2001 then
-- ¸øÓèÍæ¼Ò¾­ÑéºÍ½ð±Ò
player.exp = player.exp + 10
player.gold = player.gold + 10
-- ÏÔʾÌáʾÐÅÏ¢
say(player, "¹§Ï²Äú»ñµÃ10µã¾­ÑéºÍ10½ð±Ò£¡")
end
end

-- ÉèÖõÀ¾ß»ñÈ¡ºÍʹÓÃ
function on_item_pickup(item, player)
if item.id == 3001 then
-- ¸øÓèÍæ¼ÒÌØÊâЧ¹û
player.buff["speed"] = 2
say(player, "¹§Ï²Äú»ñµÃÁËËٶȼӳɣ¡")
end
end

function on_item_use(item, player)
if item.id == 3001 then
-- ÒÆ³ýÍæ¼ÒÌØÊâЧ¹û
player.buff["speed"] = nil
say(player, "ËٶȼӳÉÒÑÒÆ³ý£¡")
end
end