改变猎人喂食,增加宠物快乐值
SpellEffects.cpp
代码
if(deltaLvl > 20) damage = damage >> 1;
damage *= 1000;
改变到
if(deltaLvl > 20) damage = damage >> 1;
damage *= 2000;
damage *= 2000;? 是宠物所得的快乐值
SpellEffects.cpp
代码
if(deltaLvl > 20) damage = damage >> 1;
damage *= 1000;
改变到
if(deltaLvl > 20) damage = damage >> 1;
damage *= 2000;
damage *= 2000;? 是宠物所得的快乐值

