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# ÍŶӿɼûģʽ
# ĬÈÏ: 0-±ê×¼ÉèÖãºÖ»ÓÐͬһ¸öÍŶӵĶÓÓѲſÉÒÔ100%Õì²âÒþÐÎÍæ¼Ò
# 1-Ö»ÓÐͬһ¸öС¶ÓµÄ¶ÓÓѲſÉÒÔ100%Õì²âÒþÐÎÍæ¼Ò
# 2-ͬһÕóÓªµÄ¶ÓÓÑ¿ÉÒÔ100%Õì²âÒþÐÎÍæ¼Ò
Visibility.GroupMode = 0

# ²»Í¬µÄÎïÌåÖ®¼äµÄ¿É¼û¶È
# ×î´óÉèÖÃ: ~ 166
# ×îСÉèÖÃÒÔÎïÌåΪ׼
# ĬÈÏ: 66 (µ¥Ôª)
#
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66

# gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
Visibility.Distance.Object = 66

# visible distance for player in flight
# Min limit is 0 (not show any objects)
Visibility.Distance.InFlight = 66

# Visibility grey distance for creatures/players (fast changing obects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
# If ?is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 yard
Visibility.Distance.Grey.Unit = 1

# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#
# Default: 10 yards
Visibility.Distance.Grey.Object = 10

# Èç¹ûÓʼÄÎïÆ·ÑÓʱ¶à¾ÃÊÕµ½£¿£¿
# ĬÈÏ: 3600 Ãë (1 hour)
MailDeliveryDelay = 3600

# ÿÈÕÏûÏ¢¡£µ±Íæ¼Ò½øÈëµÄʱºòÏÔʾÔÚÁÄÌì´°¿ÚµÄÐÅÏ¢¡£
Motd = "Welcome to the Massive Network Game Object Server."

# Health and power regeneration and rage income from damage.
Rate.Health = 1;
Rate.Mana = 1;
Rate.Rage.Income = 1;
Rate.Rage.Loss = 1;
Rate.Focus = 1;

# ÎïÆ·µÄµôÂʱ¶Êý
#poor,°×É«£»
#common,ÆÕͨ£»
#uncommon,º±¼ûµÄ;
#rare,¹óÖØµÄ£»
#Epic,Ê·Ê«;
#Legendary,´«Ëµ;
#uest,ÈÎÎñ>
# ĬÈÏ: 1
# Rate.Drop.Items = 1

Rate.Drop.Items.Quality.Poor = 1
Rate.Drop.Items.Quality.Common = 1
Rate.Drop.Items.Quality.Uncommon = 1
Rate.Drop.Items.Quality.Rare = 1
Rate.Drop.Items.Quality.Epic = 1
Rate.Drop.Items.Quality.Legendary = 1
Rate.Drop.Items.Quest = 1
Rate.Drop.Money = 1


# ɱ¹Ö,ÈÎÎñ,̽Ë÷µØÍ¼ »ñµÃ¾­Ñé ³ËÒԵı¶Êý
# ĬÈÏ: 1
Rate.XP.Kill = 20
Rate.XP.Quest = 30
Rate.XP.Explore = 10

# ÆÕͨ,¾«Ó¢,Ï¡Óо«Ó¢,BOSS,Ï¡ÓÐÆÕͨ¹Ö µÄÉ˺¦ ³ËÒԵı¶Êý
# ÀýÈç: 1.4 ¾ÍÊÇ Ôö¼Ó0.4±¶¹¥»÷É˺¦
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1

# ÆÕͨ,¾«Ó¢,Ï¡Óо«Ó¢,BOSS,Ï¡ÓÐÆÕͨ¹Ö µÄѪÁ¿ ³ËÒԵı¶Êý
# ÀýÈç: 1.4 ¾ÍÊÇ Ôö¼Ó0.4±¶¹¥»÷ѪÁ¿
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1

#³ðºÞϵÊý£¬Ä¬ÈÏ1.1f£¬¼´Óг¬¹ýµÚÒ»³ðºÞÕßÔì³ÉÉ˺¦110%Õß¾Íת±ä¹¥»÷¶ÔÏó¡£
#×¢Ò⣡±ØÐ뾫ȷµ½Ð¡Êýµãºó1λ
# ĬÈÏ: 1.1f
AggroThreat = 1.1f

# ¾«Á¦ÌõÔö³¤±¶Êý (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
# ÖÐ
Rate.Rest.InGame = 1
# ÔÚÂùÝÏÂÏßʱ
Rate.Rest.Offline.InTavernOrCity = 1
# ÔÚÒ°ÍâÏÂÏßʱ
Rate.Rest.Offline.InWilderness = 1

# ¿ÕÖеøÂäÉ˺¦±¶Êý
Rate.Damage.Fall = 1

# ÅÄÂô ±¶Êý
# Rate.Auction.Time (ÅÄÂôʱ¼ä±¶ÂÊ),Rate.Auction.Deposit(ÅÄÂôѺ½ð),Rate.Auction.Cut(ÅÄÂôÉÏÏÞ)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1

# ¿óÎï ±¶Êý
#Rate.Mining.Next (²É¿óµÄ¼¸Âʱ¶Êý),Rate.Mining.Amount (²úÉú¿ó×î´ó×îСµÄ±¶Êý)
Rate.Mining.Amount = 1
Rate.Mining.Next = 1

# Ì츳µãµÄÉý¼¶±¶ÂÊ
# ĬÈÏ: 1
Rate.Talent = 1

# ±£´æË¢ÐÂʱ¼ä µ±ÉúÎïËÀ µ±ÎïÌå±»´ò¿ª»òʹÓÃ
# 0 (±£´æÈË/ÎïÌåµÄË¢ÐÂʱ¼äÔÚÍø¸ñÐ¶ÔØµÄʱºò)
# ĬÈÏ: 1 (²»ÔÚÍø¸ñÐ¶ÔØµÄʱºò±£´æÈË/ÎïÌåµÄË¢ÐÂʱ¼ä)
SaveRespawnTimeImmediately = 1

# ¼¼ÄÜÊìÁ·¶ÈÌáÉý¼¸ÂÊ(0..100)
# ĬÈÏ: 100-75-25-0
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0

# ¹ÖÎï×Ô¶¯¹¥»÷µÄ·¶Î§³ËÒԵı¶Êý »òÕß ¹Ø±Õ×Ô¶¯¹¥»÷
# 0 - ¹Ø±Õ(0%)
# ĬÈÏ: 1 - ³ËÒÔ100%
# 1.5 - ³ËÒÔ150%
Rate.Creature.Aggro = 1

# ¿ØÖÆÌ¨¿ª¹Ø
# 0 - ¹Ø
# ĬÈÏ: 1 - ¿ª
Console.Enable = 1

# Ô¶³Ì¿ØÖÆÌ¨¿ª¹Ø
# ĬÈÏ: 0 - ¹Ø
# 1 - ¿ª
Ra.Enable = 0

# ĬÈÏÔ¶³Ì¿ØÖÆIPµØÖ·,0.0.0.0ΪËùÓÐIP½Ô¿É.
Ra.IP = 0.0.0.0

# ĬÈÏÔ¶³Ì¿ØÖÆÌ¨¶Ë¿Ú
Ra.Port = 3443

# Ô¶³Ì¿ØÖÆÌ¨Á¬½Óµ½ËùÐèÒªµÄGMµÈ¼¶£¬Ä¬ÈÏΪ3£¨¹ÜÀíÔ±£©
Ra.MinLevel = 3 copyright dedecms

# Ìß³öÓû§£¬Èç¹ûËûÊäÈëÁË´íÎóµÄÃÜÂë £¨½öÏÞÔ¶³Ì¿ØÖÆÌ¨£©
Ra.Secure = 1

# ×î´óËÙ¶ÈÏÞÖÆ±¶ÂÊ
# ĬÈÏ: 2 Èç¹ûΪ0Ôò¹Ø±Õ¼ì²é¼ÓËÙ
MaxOverspeedPings = 2

# Ð¶ÔØGrids (Èç¹ûÀïµÄÄÚ´æ¹»´ó,¿ÉÒÔ½ûÓÃ,Ìá¸ßÍæ¼ÒµÚ¶þ´Î¾­¹ýÐÂGridsʱºòµÄËÙ¶È)
# P.S: Grids¾ÍÊǵØÍ¼ÉÏË¢³öÀ´µÄ¶«Î÷,Íæ¼Ò¾­¹ýÒ»¸öµØ·½ ¾Í»á¼ÓÔØ¸ÃµØ·½µÄ»·¾³,À뿪µÄʱºò ¾ÍÐ¶ÔØ¸ÃµØ·½µÄ»·¾³
# ĬÈÏ: 1 ( Ð¶ÔØ grids) 0 ( ²»Ð¶ÔØ grids)
GridUnload = 1;

# ÒÔÏÂËùÓеÄʱ¼äÉèÖö¼ÒÔºÁÃëΪµ¥Î»¡£
# ĬÈ϶˿ÚÑ¡Ôñʱ¼ä
SocketSelectTime = 10000

# ĬÈϵØÍ¼Íø¸ñÇåÀíÑÓ³Ù
GridCleanUpDelay = 300000

# ĬÈϵØÍ¼¸üмä¸ô
MapUpdateInterval = 100
# ĬÈÏÌìÆø¸üмä¸ô
ChangeWeatherInterval = 600000

# ĬÈÏÍæ¼ÒÊý¾Ý±£´æ¼ä¸ô
PlayerSaveInterval = 900000
# ĬÈÏÊÀ½ç¶Ë¿Ú mangosd.exe µÄ¶Ë¿Ú£©
WorldServerPort = 8085 copyright dedecms


# ÔÚmangosÆô¶¯Íê±Ïºó·äÃùÒ»Éù(ͨ³£Ö»ÔÚUnix nuxϵͳϹ¤×÷)
# ĬÈÏ: 1
BeepAtStart = 1

# ´ò¿ª/¹Ø±Õ VMmap ¶ÔÊÓÏߺ͸߶ȵÄÍÆËãÖ§³Ö
# Default: 1 (true)
# : 0 (false)
vmap.enableLOS = 1
vmap.enableHeight = 1

# ²»Ê¹Óà VMap¹¦ÄܵĵØÍ¼ID
# µØÍ¼IDÖ®¼äÓà ','·Ö¸î
# Èç¹ûÓжà¸öµØÍ¼IDʹÓà "ºÅ°üº¬
#vmap.ignoreMapIds = "369,0,1,530"
#DeeprunTram ûÓаüº¬ÔÚµØÍ¼ÖÐ
vmap.ignoreMapIds = "369"

# ²»½øÐÐÊÓÏßÍÆËãµÄ¼¼ÄÜ
# ¼¼ÄÜÖ®¼äʹÓà ','·Ö¸î
vmap.ignoreSpellIds = "7720"
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