;Éñ»¯¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ15µãÒÔÉÏ
;ÁéÐé¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ11µãÒÔÉÏ
;è¯çá¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ8µãÒÔÉÏ
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[@ÔªÓ¤ÊôÐÔ]
{
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ×ϸ®Æ·ÖÊ
#ACT
GOTO @×ϸ®ÔªÓ¤
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @è¯çáÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @ÁéÐéÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @Éñ»ªÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
[@×ϸ®ÔªÓ¤]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ×ϸ®Æ·ÖÊ
#ACT
BONUSPOINT + 5
BONUSABIL AC + 2
BONUSABIL MAC + 1
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 50
$PNEUMANAME.BONUSABIL HP + 50
CALCVAR HUMAN ¸½¼ÓÉúÃü = 50
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 1
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 2
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 2
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 1
BONUSABIL MC + 2
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 2
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 2
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 3
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 1
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 2
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 1
BONUSABIL MC + 3
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 1
CALCVAR HUMAN ±¾Ìåħ·¨1 = 2
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 3
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 4
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 1
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 3
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 1
BONUSABIL MC + 4
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 1
CALCVAR HUMAN ±¾Ìåħ·¨1 = 3
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 4
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 3
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
}
;ÁéÐé¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ11µãÒÔÉÏ
;è¯çá¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ8µãÒÔÉÏ
;×ϸ®¼¶µÄ½±ÀøµãÊý¿ØÖÆÔÚ5µãÒÔÉÏ
[@ÔªÓ¤ÊôÐÔ]
{
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ×ϸ®Æ·ÖÊ
#ACT
GOTO @×ϸ®ÔªÓ¤
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @è¯çáÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @ÁéÐéÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
#ACT
MOV D0 $RANDOM(3)
MOV S0 @Éñ»ªÔªÓ¤
INC S0 $str(D0)
GOTO $str(S0)
break
[@×ϸ®ÔªÓ¤]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ×ϸ®Æ·ÖÊ
#ACT
BONUSPOINT + 5
BONUSABIL AC + 2
BONUSABIL MAC + 1
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 50
$PNEUMANAME.BONUSABIL HP + 50
CALCVAR HUMAN ¸½¼ÓÉúÃü = 50
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 1
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 2
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 2
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 1
BONUSABIL MC + 2
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 2
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@è¯çáÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) è¯çáÆ·ÖÊ
#ACT
BONUSPOINT + 8
BONUSABIL AC + 2
BONUSABIL MAC + 2
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 2
$PNEUMANAME.BONUSPOINT + 100
$PNEUMANAME.BONUSABIL HP + 100
CALCVAR HUMAN ¸½¼ÓÉúÃü = 100
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù = 0
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 0
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 3
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 1
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 2
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 1
BONUSABIL MC + 3
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 1
CALCVAR HUMAN ±¾Ìåħ·¨1 = 2
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@ÁéÐéÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) ÁéÐ鯷ÖÊ
#ACT
BONUSPOINT + 11
BONUSABIL AC + 3
BONUSABIL MAC + 3
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 3
$PNEUMANAME.BONUSPOINT + 170
$PNEUMANAME.BONUSABIL HP + 170
CALCVAR HUMAN ¸½¼ÓÉúÃü = 170
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 2
CALCVAR HUMAN ±¾ÌåħÓù = 1
CALCVAR HUMAN ±¾ÌåħÓù1 = 2
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤0]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 4
BONUSABIL MC + 1
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 1
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 3
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤1]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 1
BONUSABIL MC + 4
BONUSABIL SC + 1
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 1
CALCVAR HUMAN ±¾Ìåħ·¨1 = 3
CALCVAR HUMAN ±¾ÌåµÀÊõ = 0
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 1
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
[@Éñ»ªÔªÓ¤2]
#IF
EQUAL $HUMAN(ÔªÓ¤ÌåÖÊ) Éñ»ªÆ·ÖÊ
#ACT
#ACT
BONUSPOINT + 17
BONUSABIL AC + 6
BONUSABIL MAC + 5
BONUSABIL DC + 1
BONUSABIL MC + 1
BONUSABIL SC + 4
$PNEUMANAME.BONUSPOINT + 200
$PNEUMANAME.BONUSABIL HP + 200
CALCVAR HUMAN ¸½¼ÓÉúÃü = 200
CALCVAR HUMAN ±¾Ìå¹¥»÷ = 0
CALCVAR HUMAN ±¾Ìå¹¥»÷1 = 1
CALCVAR HUMAN ±¾Ìåħ·¨ = 0
CALCVAR HUMAN ±¾Ìåħ·¨1 = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ = 1
CALCVAR HUMAN ±¾ÌåµÀÊõ1 = 3
CALCVAR HUMAN ±¾Ìå·ÀÓù = 2
CALCVAR HUMAN ±¾Ìå·ÀÓù1 = 4
CALCVAR HUMAN ±¾ÌåħÓù = 2
CALCVAR HUMAN ±¾ÌåħÓù1 = 3
SAVEVAR HUMAN ¸½¼ÓÉúÃü ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓÉúÃü.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìå¹¥»÷1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó¹¥»÷.txt
SAVEVAR HUMAN ±¾Ìåħ·¨ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾Ìåħ·¨1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Óħ·¨.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾ÌåµÀÊõ1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓµÀÊõ.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾Ìå·ÀÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼Ó·ÀÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
SAVEVAR HUMAN ±¾ÌåħÓù1 ..\QuestDiary\Êý¾ÝÎļþ\ÔªÓ¤±äÁ¿\¸½¼ÓħÓù.txt
break
}

