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1.SÈË´¥·¢
QFunction-0.txtÀïµÄ [@ıɱËûÈË] [@±»ÈËıɱ] [@ɱËÀºìÃû] [@ºìÃû±»É±]
2.Ôö¼Ó¼ì²âÃüÁHasPneuma
//¼ì²âµ±Ç°ÈËÎïÊÇ·ñÓÐÔªÉñ
[@duomi]
#IF
HasPneuma
#ACT
SENDMSG 5 ÄãÓÐÁËÔªÉñ
#ELSEACT
SENDMSG 5 ÄãûÓÐÔªÉñ£¬Çëȥħ·¨¼Àìë·ÖÉí¡£
3.Ôö¼Ó¼ì²âÃüÁPneumaReleased
//¼ì²âµ±Ç°ÈËÎïÊÇ·ñÊͷųöÁË·ÖÉí
[@duomi]
#IF
PneumaReleased
#ACT
SENDMSG 5 ÄãÊÍ·ÅÁË·ÖÉí
#ELSEACT
SENDMSG 5 Ä㻹ûÓÐÊÍ·Å·ÖÉí¡£
4.ÎïÆ·Ê¹Óô¥·¢·µ»ØÖµ
½Å±¾Ê¾·¶£º
[@NewStdModeFunc1099]
#ACT
SENDMSG 5 Ë«»÷ʹÓõÄÎïÆ·IDÊÇ<$PARAM(0)>£¬ÎïÆ·µÄÃû×ÖÊÇ:<$PARAM(2)>
ÎïÆ·Ê¹ÓÃË«»÷£¬»ñµÃÈçϱäÁ¿²ÎÊý
$param(0) //ΪʹÓÃÎïÆ·µÄ ID
$param(2) //ΪʹÓÃÎïÆ·µÄÃû×Ö
5.ÌìÔªÐÄ·¨½Å±¾ÃüÁî
Ôö¼Ó½Å±¾µ÷ÕûÈËÎïÌìÔªÖµÏÂÏÞÃüÁî
MENTALPOINT ²ÎÊý1 ²ÎÊý2
²ÎÊý1 //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
²ÎÊý2 //²Ù×÷ÊýÖµ
ʾ·¶
[@duomi]
#ACT
MENTALPOINT + 100
SENDMSG 5 ÄãµÄÌìÔªÐÄ·¨ÔªÁ¦ÖµÔö¼Ó100µã----- <$MENTALPOINT>µã
Ôö¼Ó½Å±¾µ÷ÕûÈËÎïÌìÔªÖµµÄÉÏÏÞÃüÁî
MENTALPOINTMAX ²ÎÊý1 ²ÎÊý2
²ÎÊý1 //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
²ÎÊý2 //²Ù×÷ÊýÖµ
ʾ·¶
[@duomi]
#ACT
MENTALPOINT = 100
MENTALPOINTMAX = 200
SENDMSG 5 ÄãµÄÌìÔªÐÄ·¨ÔªÁ¦ÖµÎª£º100/200.----- <$MENTALPOINT>/<$MENTALPOINTMAX>µã
Ôö¼Ó½Åµ÷ÕûÈËÎïÌìÔªÐÄ·¨µÈ¼¶
MENTALLEVEL ²ÎÊý1 ²ÎÊý2
²ÎÊý1 //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
²ÎÊý2 //²Ù×÷ÊýÖµ
ʾ·¶£º
#ACT
MENTALLEVEL = 20
SENDMSG 5 ÄãµÄÌìÔªÐÄ·¨Îª20ÖØ¡£--------- <$MENTALLEVEL>ÖØ
×ÏÉ«²¿·ÖΪÏÔʾµ±Ç°±äÁ¿Öµ¡¢¡£¡£¡£
6.»¢Íõ¶ÜÏà¹Ø»¢ÍõÊôÐԽű¾ÃüÁî
Í϶¯»¢Áéµ½¶ÜÅÆÊ±½«´¥·¢¹¦Äܽű¾ [@TigerShield] ¡£½Å±¾·µ»ØÒÔϲÎÊý:
[@TigerShield]
#ACT
SENDMSG 7 ¶ÜÅÆID£º<$PARAM(0)>
SENDMSG 7 »¢ÁéID£º<$PARAM(1)>
SENDMSG 7 ¶ÜÅÆÃû£º<$PARAM(2)>
SENDMSG 7 »¢ÁéÃû£º<$PARAM(3)>
»¢ÍõιʳµÄ·ÅÈëԭʯ»òÎåÐнᾧ£¬
µã»÷ιʳ½«´¥·¢µÇ½½Å±¾[@»¢Íõιʳ]£¬
[@»¢Íõιʳ]
#ACT
SEDMSG 5 :--·ÅÈëµÄÎïÆ·ID--------<$PARAM(0)>
»¢ÍõµÄÏà¹ØÊôÐÔ
Ôö¼Ó±äÁ¿ $TIGER.X ÏÔʾ»¢ÍõÊôÐÔÖµ;
XÖ§³ÖÈçÏÂÖµ£º
LEVEL //µÈ¼¶
EXP //µ±Ç°¾­ÑéÖµ
MAXEXP //×î´ó¾­ÑéÖµ
FELEMENTABIL(n) //ÎåÐÐÊôÐÔÖµ(n=0..4£¬·Ö±ðΪÎåÐÐÊôÐÔ)
SKILLLEVEL(n) //»¢Íõ¼¼Äܵȼ¶(n=0..8£¬·Ö±ðΪ9ÖÖ¼¼ÄÜ)
FELEMENT //»¢ÍõÎåÐÐÊôÐÔ
MAXHP //»¢Íõ×î´óHPÖµ
DC //¹¥»÷
MAXDC //×î´ó¹¥»÷
MC //ħ·¨¹¥»÷
MAXMC //×î´óħ·¨¹¥»÷
AC //·ÀÓù
MAXAC //×î´ó·ÀÓù
MAC //ħ·¨·ÀÓù
MAXMAC //×î´óħ·¨·ÀÓù
HITNICETY //ÃüÖÐ
MAGNICETY //ħ·¨ÃüÖÐ
AGILITY //¶ã±Ü
ANTIMAGIC //ħ·¨¶ã±Ü
[+] Ôö¼Ó½Å±¾ TigerLevel µ÷Õû»¢ÍõµÈ¼¶;
Àý£º
#ACT
TigerLevel + 1
SENDMSG 5 ÄãµÄ»¢ÍõÉý¼¶ÁË£¡£¡£¡
[+] Ôö¼Ó½Å±¾ TigerExp µ÷Õû»¢Íõ¾­Ñ飬µ±¾­ÑéÖµ´óÓÚ×î´ó¾­Ñéֵʱ£¬»¢ÍõµÈ¼¶»á×Ô¶¯ÌáÉý;
Àý£º
#ACT
TigerExp + 100
SENDMSG 5 ÄãµÄ»¢Íõ¾­ÑéÌá¸ßÁË£¡£¡£¡
[+] Ôö¼Ó½Å±¾ TigerHP µ÷Õû»¢Íõµ±Ç°HP;
Àý£º
#ACT
TigerHP = $TIGER.MAXHP
SENDMSG 5 ÄãµÄ»¢ÍõHPÒѾ­»Ö¸´£¡£¡£¡
[+] Ôö¼Ó½Å±¾ TigerFelementAbil µ÷Õû»¢ÍõÎåÐÐÊôÐÔÖµ;
TigerFelementAbil A B C
²ÎÊý˵Ã÷£º
A //ÊôÐÔÀàÐÍ(0..4£¬·Ö±ðΪÎåÐÐÊôÐÔ: ½ð¡¢Ä¾¡¢ÍÁ¡¢Ë®¡¢»ð)
B //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
C //¾ßÌå²Ù×÷µÄÊýÖµ
Àý£º
#ACT
TigerFelementAbil 0 + 20
SENDMSG 5 »¢Íõ½ðÊôÐÔÖµÔö¼Ó20¡£
[+] Ôö¼Ó½Å±¾ TigerSkillLevel µ÷Õû»¢Íõ¼¼Äܵȼ¶;
TigerSkillLevel A B C
²ÎÊý˵Ã÷£º
A //¼¼ÄÜÀàÐÍ(0..8£¬·Ö±ð´ú±í9ÖÖ»¢Íõ¼¼ÄÜ)
B //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
C //¼¼Äܵȼ¶(0..4)
Àý£º
#ACT
TigerSkillLevel 0 + 1
SENDMSG 5 ÄãµÄ»¢ÍõÃÍ»÷¼¼ÄÜÌáÉýÁË1¼¶£¬¹¥»÷Á¦ÓÖÔö¼ÓÁË£¡


7.±äÁ¿. ¹¦ÄÜ
Ö÷ÒªÊÇÔªÉñµÄ
²ÊºçµÄ½Å±¾
$PNEUMANAME.checknamelist


8.Õòħ·ûÕðÉåÐÄħ
Õòħ·ûÕòɱ¡¢ÕÙ»½ÐÄħÒÔ¼°ÐÄħǿɱ£¬²Êºç±êǩΪ
Ôö¼ÓÕòħֵʱ½«´¥·¢¹¦Äܽű¾ [@Ôö¼ÓÕòħֵ]
²ÎÊý£º
$PARAM(0) ÐÄħÃû³Æ
$PARAM(1) ×°±¸Î»ÖÃ
$PARAM(2) ×°±¸ÐòºÅ
$PARAM(3) Õòħ·ûÐòºÅ
$PARAM(4) ×°±¸Ãû³Æ
$PARAM(5) Õòħ·ûÃû³Æ
[@Õòħ·ûÕÙ¹Ö]
;¾ßÌå²ÎÊý²»Ï꣬ºóÐø²¹³ä
AFTµÃΪ£¬ÎªÁËʡʣ¬ÎҾͷ¢½Å±¾ÁË£¬
[@ÕðÉåÐÄħ]
#IF
checkitem Õòħ·û 1
#ACT
ADDXMHP 20
take Õòħ·û 1
break
#IF
checkitem ÕòħÉñ·û 1
#ACT
ADDXMHP 100
take ÕòħÉñ·û 1
break
#IF
checkitem Õòħ·û(À¦) 1
#ACT
MOV S3 $ITEMMAKEINDE[Õòħ·û(À¦)]
UpgradeUserItemEx $STR(S3) 13 - 1
MOV P0 $ItemEx.$STR(S3).13
ADDXMHP 20
GOTO @¼õÉÙÕòħÀ¦
break
#IF
checkitem ÕòħÉñ·û(À¦) 1
#ACT
MOV S3 $ITEMMAKEINDE[ÕòħÉñ·û(À¦)]
UpgradeUserItemEx $STR(S3) 13 - 1
MOV P0 $ItemEx.$STR(S3).13
ADDXMHP 100
GOTO @¼õÉÙÕòħÀ¦
break
#ELSEACT
SENDMSG 5 ÄãÒÑûÓÐÕðÉãÐÄħµÄÕòħ·û
break
[@¼õÉÙÕòħÀ¦]
#IF
SMALL P0 1
#ACT
takeid $STR(S3)
break
[@ÕòħÕÙ»½]
#ACT
MOV S6 $PARAM(2)
#IF
CHECKLEVELEX > 0
#ACT
#ELSEACT
break
#IF
EQUAL S6 Õòħ·û
#ACT
GOTO @ZMFSCBB
break
#IF
EQUAL S6 ÕòħÉñ·û
#ACT
GOTO @ZMSYB
break
#IF
EQUAL S6 Õòħ·û(À¦)
#ACT
GOTO @ZMFKZHL
break
#IF
EQUAL S6 ÕòħÉñ·û(À¦)
#ACT
GOTO @ZMKZH
break
#IF
EQUAL S6 Õòħ·û(ÊÔÓÃ)
#ACT
GOTO @ZMSYZHBB
break
#IF
EQUAL S6 ÕòħÉñ·û(ÊÔÓÃ)
#ACT
GOTO @ZMSYBBL
break
#ELSEACT
SENDMSG 5 ¸ÃÎïÆ·²»ÄÜÓÃÓÚÕÙ»½
break
[@ZMFKZHL]
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħ·ûÕйÖ.txt
#ACT
ADDXMBB $PARAM(1) GOAL
MOV S3 $ITEMMAKEINDE[Õòħ·û(À¦)]
UpgradeUserItemEx $STR(S3) 13 - 1
MOV P8 $ItemEx.$STR(S3).13
GOTO @JZSMSLL
break
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħÉñ·û¹Ö.txt
#ACT
SENDMSG 5 Ä¿±êÐÄħÐèҪʹÓÃÕòħÉñ·û²ÅÄÜÕÙ»½
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@ZMKZH]
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħÉñ·û¹Ö.txt
#ACT
ADDXMBB $PARAM(1) GOAL
MOV S3 $ITEMMAKEINDE[ÕòħÉñ·û(À¦)]
UpgradeUserItemEx $STR(S3) 13 - 1
MOV P8 $ItemEx.$STR(S3).13
GOTO @JZSMSLL
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@JZSMSLL]
#IF
SMALL P8 1
#ACT
takeid $STR(S3)
break
[@ZMFSCBB]
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħ·ûÕйÖ.txt
#ACT
takeid $PARAM(0)
ADDXMBB $PARAM(1) GOAL
break
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħÉñ·û¹Ö.txt
#ACT
SENDMSG 5 Ä¿±êÐÄħÐèҪʹÓÃÕòħÉñ·û²ÅÄÜÕÙ»½
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@ZMSYB]
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÕòħÉñ·û¹Ö.txt
#ACT
takeid $PARAM(0)
ADDXMBB $PARAM(1) GOAL
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@ZMSYZHBB]
#IF
CHECKMAPNAME SWYSL
#ACT
#ELSEACT
SENDMSG 5 Õòħ·û(ÊÔÓÃ)Ö»ÄÜÔÚÉñÍþÓüÊÔÁ·³¡ÖÐʹÓÃ
break
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾Ýħ·ûÊÔÓùÖ.txt
#ACT
takeid $PARAM(0)
ADDXMBB $PARAM(1) GOAL
break
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÉñ·ûÊÔÓùÖ.txt
#ACT
SENDMSG 5 Ä¿±êÐÄħÐèҪʹÓÃÕòħÉñ·û(ÊÔÓÃ)²ÅÄÜÕÙ»½
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@ZMSYBBL]
#IF
CHECKMAPNAME SWYSL
#ACT
#ELSEACT
SENDMSG 5 ÕòħÉñ·û(ÊÔÓÃ)Ö»ÄÜÔÚÉñÍþÓüÊÔÁ·³¡ÖÐʹÓÃ
break
#IF
CHECKVARLIST $PARAM(1) ..QuestDiaryÊý¾ÝÎļþÎı¾Êý¾ÝÉñ·ûÊÔÓùÖ.txt
#ACT
takeid $PARAM(0)
ADDXMBB $PARAM(1) GOAL
break
#ELSEACT
SENDMSG 5 Ä¿±êÐÄħ²»ÄÜÕÙ»½×÷ΪÐÄħ±¦±¦
break
[@ÐÄħǿɱ]
#ACT
Entryjs 300 25 6
break


9.¼ñÈ¡ÎïÆ·´¥·¢
²ÊºçÒýÇæÊ°È¡¶«Î÷»á·µ»Ø4¸ö±äÁ¿
$PARAM(21) -- ÎïÆ·ÐòÁкÅID
$PARAM(22) -- ÎïÆ·Ãû³Æ
$PARAM(23) -- ÎïÆ·µôÂä״̬(0 - Íæ¼ÒµôÂä»òÕß¶ªÆú£¬10 - NPCµôÂ䣬´óÓÚ10±íʾ¹ÖÎïµôÂä)
$PARAM(24) -- ÎïÆ·µôÂäÕßµÄÃû×Ö


10.ɾ³ýµ±Ç°ÈËÎïµÄÔªÉñ
Ôö¼ÓÃüÁDelPneuma
//×÷ÓÃɾ³ýµ±Ç°ÈËÎïµÄÔªÉñ
[@duomi]
#IF
HasPneuma
#ACT
DelPneuma
SENDMSG 5 Äã³É¹¦É¾³ýÁËÔªÉñ¡£
#ELSEACT
SENDMSG 5 Ä㻹ûÓÐÊÍ·Å·ÖÉí¡£ÎÞ·¨É¾³ýÔªÉñ¡£




11.¼ì²âÈËÎïÊÇ·ñ´¦ÓÚ°Ú̯״̬
Ôö¼Ó¼ì²âÃüÁî ISDOShop
//¼ì²âÈËÎïÊÇ·ñ´¦ÓÚ°Ú̯״̬
ʾÀý£º
#IF
ISDOShop
#ACT
SENDMSG 5 ÎÒÕýÔÚ°Ú̯
break




12.È¡Ïûµ±Ç°ÈËÎï°Ú̯״̬
Ôö¼Ó½Å±¾ÃüÁCANCELSHOP
//È¡Ïûµ±Ç°ÈËÎï°Ú̯״̬¡£
ʾÀý£º
#IF
ISDOShop
#ACT
CANCELSHOP
SENDMSG 5 ÎÒÊÕ̯ÁË
break
#ELSEACT
SENDMSG 5 ÎÒûÓаÚ̯




13.¼ì²âijÎı¾ÖÐÊÇ·ñ°üº¬ÁíÍâÒ»¶Î×Ö·û
+ Ôö¼Ó¼ì²âÃüÁî PosInList
//¼ì²â"²ÎÊý2"Îı¾ÖÐÊÇ·ñ°üº¬"²ÎÊý1"ÄÚÈÝ£¬Èç¹û´æÔÚÔò·µ»ØÄÚÈÝÖÁ"²ÎÊý3"
PosInList ²ÎÊý1 ²ÎÊý2 ²ÎÊý3
²ÎÊý1 //¼ì²â×Ö·û
²ÎÊý2 //Îı¾Â·¾¶
²ÎÊý3 //·µ»ØÖµ


ʾ·¶£º
#IF
PosInList ²âÊÔ .QuestDiaryÊý¾ÝÎļþÁÙʱÊý¾Ý²âÊÔ.txt S1
#ACT
SENDMSG 5 ----<$STR(S1)>
break
#ELSEACT
SENDMSG 5 "²âÊÔ"²»ÔÚ´ËÎı¾ÖС£




14.GiveÎïÆ·Ê±·µ»ØÖµ
ʾ·¶
#IF
RANDOM 1
#ACT
GIVE ²Ã¾ö 1
SENDMSG 5 ÎÒ»ñµÃÁËIDΪ<$PARAM(10)>µÄÎïÆ·<$PARAM(11)>¡£


GiveÎïÆ·Ê±£¬»ñÈ¡×îºóÒ»¸öÎïÆ·µÄÃû×ÖºÍÐòÁкŵıäÁ¿±£´æÎ»Ö㬷ÀÖ¹½Å±¾³åÍ»;
// $PARAM(10) »ñµÃÎïÆ·ÐòÁкÅ
// $PARAM(11) »ñµÃÎïÆ·Ãû×Ö




15.ÔªÉñµÇ½½Å±¾
²ÊºçÒýÇæ
ÊýÔö¼ÓÉèÖã¬Ä¬ÈÏÇé¿öÏÂÔªÉñÔڵǽÍê³Éºó²»Ö´ÐÐÈκνű¾£¬°üÀ¨[@Login]£¬µ±Ôڽű¾±êÇ©ºó¼Ó¸ö²ÎÊý PNEUMA£¬ÔªÉñ²ÅÔÊÐí±»Ö´Ðд˶νű¾£¬¶ÔÏó.½Å±¾¡¢HCALL¡¢PNEUMACALL ²»ÔÚ´ËÏÞÖÆ·¶Î§;
Àý£º
[@Login] PNEUMA
#IF
ISPNEUMA ;¼ì²âÊÇ·ñÊÇÔªÉñ AFT µÄΪISSHADOW
#ACT
Goto @ÔªÉñµÇ½
#ELSEACT
Goto @Íæ¼ÒµÇ½


16.ÉèÖñ¦±¦Ãû×ֺ͵ȼ¶
²ÊºçµÄ½Å±¾ ¿ªÊ¼Ð´´íÁË£¬¸Ðл·ãÒ¶Ö¸Õý£¡


Ôö¼Ó½Å±¾ÃüÁîSETBONENAME A B£¬ÉèÖõÀÊ¿'Ç¿»¯÷¼÷ÃÕÙ»½Êõ'¹ÖÎïµÄÃû³ÆºÍµÈ¼¶;
Àý£ºSETBONENAME Áú¹Ç÷¼÷à 7 //B ²ÎÊý¿ÉÒÔºöÂÔ£¬ºöÂÔÔòʹÓü¼Äܵȼ¶


SETBONENAME ±¦±¦Ãû×Ö ±¦±¦µÈ¼¶


ʾ·¶½Å±¾
#ACT
SetPetLevel Áú¹Ç÷¼÷à 7


17.²ÊºçÒýÇæÐлáÒøÁ½
²ÊºçÒýÇæ
¸öÈËÐлáÒøÁ½£¬×î´óÖ§³Ö21ÒÚ;
1¡¢±äÁ¿£º
<$GUILDGOLD> ½Å±¾ÖÐÌáÈ¡ÏÔʾ¸öÈËÐлáÒøÁ½
2¡¢¼ì²â½Å±¾£º
CheckGuildGold A B
²ÎÊý˵Ã÷£º
A //¼ì²â·ûºÅ£¬Ö§³Ö(>¡¢<¡¢=¡¢)
B //¾ßÌå¼ì²âµÄÊýÖµ
ÀýÈ磺
#IF
CheckGuildGold > 500
#SAY
ÄãµÄÐлáÒøÁ½³¬¹ý500¡£
3¡¢¹¦Äܽű¾£º
GuildGold A B
²ÎÊý˵Ã÷£º
A //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
B //¾ßÌå²Ù×÷µÄÊýÖµ
ÀýÈ磺
#ACT
GuildGold + 500
SENDMSG 7 ÄãµÄÐлáÒøÁ½Ôö¼ÓÁË500¡£


ÕâÊÇ ²ÊºçÒýÇæµÄÐлṫ¹²ÒøÁ½




×î´óÖ§³Ö21ÒÚ;
1¡¢±äÁ¿£º
<$GUILD.PUBLICGOLD> ½Å±¾ÖÐÌáÈ¡ÏÔʾÐлṫ¹²ÒøÁ½
2¡¢¼ì²â½Å±¾£º
CheckGuildPublicGold A B C
²ÎÊý˵Ã÷£º
A //ÐèÒª¼ì²âµÄÐлáÃû³Æ£¬SELFΪµ±Ç°½ÇÉ«µÄÐлá
B //¼ì²â·ûºÅ£¬Ö§³Ö(>¡¢<¡¢=¡¢)
C //¾ßÌå¼ì²âµÄÊýÖµ
ÀýÈ磺
#IF
CheckGuildPublicGold SELF > 5000
#SAY
ÄãÃÇÐлáµÄ¹«¹²ÒøÁ½³¬¹ý5000¡£
3¡¢¹¦Äܽű¾£º
GuildPublicGold A B C
²ÎÊý˵Ã÷£º
A //ÐèÒª²Ù×÷µÄÐлáÃû³Æ£¬SELFΪµ±Ç°½ÇÉ«µÄÐлá
B //²Ù×÷·ûºÅ£¬Ö§³Ö(+¡¢-¡¢=)
C //¾ßÌå²Ù×÷µÄÊýÖµ
ÀýÈ磺
#ACT
GuildPublicGold SELF + 1000
SENDMSG 7 ÄãµÄÐлṫ¹²ÒøÁ½Ôö¼ÓÁË1000¡£


18.µ÷ÕûÈËÎïÐÂÊôÐÔÖµ²Ù×÷ÃüÁî(±©»÷Ö®ÀàµÄÌìÏÉÊôÐÔ
²ÊºçµÄÒýÇæ ²ÊºçµÄÕâЩÊôÐÔÊDZ£´æÔÚDBSµÄÏÂÏß²»Ïûʧ£¡
THUMPRATE //±©»÷¸ÅÂÊ
REDUCEAC //¼õÃâ¶Ô·½ÎïÀí·ÀÓù
REDUCEMAC //¼õÃâ¶Ô·½Ä§·¨·ÀÓù
REDUCESPEEDPOINT //¼õÃâ¶Ô·½ÎïÀí¶ã±Ü
REDUCEANTIMAGIC //¼õÃâ¶Ô·½Ä§·¨·ÀÓù
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